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Using space age assets in mods.
Posted: Thu Nov 07, 2024 4:34 pm
by unpingabot
Hello,
Are we allowed to use assets from the space age expansion in our own mods? I want to make a mod with some space age features but without using space age as a dependancy, for my mod i'd lime to use the lava assets. What are the rules on using them, if any? (Is it only allowed if the mod uses space age feature flags?)
Re: Using space age assets in mods.
Posted: Thu Nov 07, 2024 5:30 pm
by vinzenz
You're not allowed to distribute Space Age assets to non-expansion Factorio.
Re: Using space age assets in mods.
Posted: Thu Nov 07, 2024 5:57 pm
by unpingabot
Is there a way to mark a mod as space age only so that only people with space age can download it? (Without using it as a dependancy)
Re: Using space age assets in mods.
Posted: Thu Nov 07, 2024 6:09 pm
by vinzenz
You can add one of these feature flags to your mods info.json
Code: Select all
"quality_required": true,
"space_travel_required": true,
"spoiling_required": true,
"freezing_required": true,
"segmented_units_required": true,
"expansion_shaders_required": true
Re: Using space age assets in mods.
Posted: Thu Nov 07, 2024 6:15 pm
by unpingabot
Awesome, I was planning to use spoilage anyway, would I be able to use assets if the feature flags are on? I'm just making sure because I do not want to get in trouble for copyright
Re: Using space age assets in mods.
Posted: Thu Nov 07, 2024 6:22 pm
by vinzenz
unpingabot wrote: Thu Nov 07, 2024 6:15 pm
Awesome, I was planning to use spoilage anyway, would I be able to use assets if the feature flags are on? I'm just making sure because I do not want to get in trouble for copyright
Yes you can use Space Age assets when you enable a Space Age feature flag for your mod.
Re: Using space age assets in mods.
Posted: Thu Nov 07, 2024 6:24 pm
by unpingabot
Thank you!
Re: Using space age assets in mods.
Posted: Mon Nov 11, 2024 3:06 pm
by Xorimuth
vinzenz wrote: Thu Nov 07, 2024 5:30 pm
You're not allowed to distribute Space Age assets to non-expansion Factorio.
Interestingly, the
Term of Service does allow using SA assets in mods with no further restrictions:
Throughout this document, Factorio refers to the Factorio video game as well as the Factorio: Space Age expansion.
Any adaptations or works derived from the Factorio assets are permitted to be included and distributed as part of your mod. However Wube Software Ltd. still retains all rights and license to these assets and the work derived from them, and reserves the right to request removal of these assets from your mod.
I am not a lawyer, but it seems that distributing SA assets in non-SA mods is
not against the ToS.
We reserve the right to remove a mod or edit any mods listing without notice.
However, of course Wube is perfectly entitled to remove
any mods so they are free to enforce this extra rule of "no SA assets in non-SA mods" despite it not being a violation of the ToS. I think it would be nice if it was stated in the ToS though (unless the reason it isn't is so that you have more flexibility in which violations you enforce, but on the other hand, you aren't obliged to enforce violations regardless) or some other more official channel, rather than just random comments from devs on the forums or on discord.
Re: Using space age assets in mods.
Posted: Sat Dec 14, 2024 4:19 pm
by ownlyme
so as soon as you use any graphic from space age, even just a single one that's heavily edited, you're not allowed to use it for a non-space age mod that has nothing to do with the original use of said graphic?
for example a bullet trail mod using a heavily edited version of the railgun beam graphic