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[Genhis][2.0.14] Construction robots may drop into deconstructed roboport
Posted: Wed Nov 06, 2024 4:43 pm
by Dimava
Construction robots that finished repairing may drop into deconstructed roboport, leading to it never being deconstructed (because it requests more robots to take out new drones and repair packs)
![11-06-2024, 19-41-46.png](./download/file.php?id=89716)
- 11-06-2024, 19-41-46.png (157.2 KiB) Viewed 1613 times
Re: [2.0.14] Construction robots may drop into deconstructed roboport
Posted: Thu Nov 07, 2024 9:03 pm
by Genhis
Thanks for the report. Please attach a save file when reporting issues like this.
Re: [2.0.14] Construction robots may drop into deconstructed roboport
Posted: Thu Nov 28, 2024 4:06 pm
by Dimava
Here is the stable reproduction
Chest requests 1 coin per second, logibot drops into deconstructed roboport, roboport requests more construction bots to deconstruct, forever
![11-28-2024, 18-56-39.png](./download/file.php?id=94592)
- 11-28-2024, 18-56-39.png (144.94 KiB) Viewed 1482 times
Re: [Genhis][2.0.14] Construction robots may drop into deconstructed roboport
Posted: Fri Nov 29, 2024 11:07 am
by Genhis
Thanks, I finally understand the issue. Fixed for 2.0.24.
Re: [Genhis][2.0.14] Construction robots may drop into deconstructed roboport
Posted: Sun Dec 15, 2024 2:20 am
by Legitimate Teddy
Unfortunately, this is still something of an issue as of 2.0.25, just under different circumstances.
A roboport that is marked for deconstruction will not disable its robot requests, and so if the construction bots can't remove the contents fast enough, it's entirely possible for them to get stuck in an infinite loop of robots continually refilling the port, and never successfully deconstructing it.
A save file has been included to demonstrate this.
Re: [Genhis][2.0.14] Construction robots may drop into deconstructed roboport
Posted: Sun Dec 15, 2024 5:12 am
by Genhis
Legitimate Teddy wrote: Sun Dec 15, 2024 2:20 am
A roboport that is marked for deconstruction will not disable its robot requests
Yeah, this is a known issue:
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