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[2.0.14] Crash on game exit

Posted: Tue Nov 05, 2024 10:23 pm
by glcoder
Playing on dedicated server, when I try to close the game I've got a crash. Log file in attachment.

Code: Select all

   0.000 2024-11-05 20:14:46; Factorio 2.0.14 (build 79988, win64, steam, space-age)
   0.000 Operating system: Windows 11 (build 22631) 
   0.000 Initializing Steam API.
   0.000 Program arguments: "D:\Games\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.000 Config path: C:/Users/glcoder/AppData/Roaming/Factorio/config/config.ini
   0.000 Read data path: D:/Games/Steam/steamapps/common/Factorio/data
   0.000 Write data path: C:/Users/glcoder/AppData/Roaming/Factorio [167908/476041MB]
   0.000 Binaries path: D:/Games/Steam/steamapps/common/Factorio/bin
   0.019 System info: [CPU: AMD Ryzen 9 7950X 16-Core Processor, 32 cores, RAM: 24237/97435 MB, page: 27908/103579 MB, virtual: 4353/134217727 MB, extended virtual: 0 MB]
   0.070 Memory info:
   0.070  [0]: Unknown F5-6400J3239F48G 49152 MB 6400 MHz 1.1 v
   0.070  [1]: Unknown F5-6400J3239F48G 49152 MB 6400 MHz 1.1 v
   0.140 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
   0.387 Video driver: windows
   0.387 Available displays: 1
   0.387  [0]: \\.\DISPLAY6 - NVIDIA GeForce RTX 3080 {0x05, [0,0], 2560x1440, 32bit, 165Hz}
   0.422 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
   0.563 Initialised Direct3D[0]: NVIDIA GeForce RTX 3080; id: 10de-2216; driver: nvldumdx.dll 32.0.15.6081
   0.563   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.563   [Local Video Memory] Budget: 9285MB, CurrentUsage: 7MB, Reservation: 0/4770MB
   0.563   [Non-Local Vid.Mem.] Budget: 47949MB, CurrentUsage: 0MB, Reservation: 0/24102MB
   0.563   Tiled resources: Tier 2
   0.563   Unified Memory Architecture: No
   0.563   BGR 565 Supported: Yes
   0.563   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.563 Graphics settings preset: very-high
   0.563   Dedicated video memory size 10053 MB
   0.587 Desktop composition is active.
   0.587 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   0.587                   [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
   0.611 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
   0.688 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
   0.688 Info ModManager.cpp:434: FeatureFlag freezing = true
   0.688 Info ModManager.cpp:434: FeatureFlag quality = true
   0.688 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
   0.688 Info ModManager.cpp:434: FeatureFlag segmented-units = true
   0.688 Info ModManager.cpp:434: FeatureFlag space-travel = true
   0.688 Info ModManager.cpp:434: FeatureFlag spoiling = true
   0.691 Loading mod core 0.0.0 (data.lua)
   0.708 Loading mod base 2.0.14 (data.lua)
   0.877 Loading mod elevated-rails 2.0.14 (data.lua)
   0.905 Loading mod quality 2.0.14 (data.lua)
   0.920 Loading mod space-age 2.0.14 (data.lua)
   1.346 Loading mod base 2.0.14 (data-updates.lua)
   1.355 Loading mod quality 2.0.14 (data-updates.lua)
   1.368 Loading mod space-age 2.0.14 (data-updates.lua)
   1.469 Checksum for core: 3504056361
   1.469 Checksum of base: 48730768
   1.469 Checksum of elevated-rails: 971617432
   1.469 Checksum of quality: 3898255384
   1.469 Checksum of space-age: 1545753807
   1.717 Prototype list checksum: 124222065
   1.787 Loading sounds...
   2.277 Info PlayerData.cpp:68: Local player-data.json unavailable
   2.277 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1730826881
   2.569 Initial atlas bitmap size is 16384
   2.582 Created an atlas bitmap (size 16384x16380) [none]
   2.599 Created an atlas bitmap (size 16384x16384) [none]
   2.616 Created an atlas bitmap (size 16384x16384) [none]
   2.617 Created an atlas bitmap (size 16384x15420) [none]
   2.617 Created an atlas bitmap (size 16384x8392) [decal]
   2.621 Created an atlas bitmap (size 16384x16384) [low-object]
   2.621 Created an atlas bitmap (size 4096x960) [low-object]
   2.622 Created an atlas bitmap (size 16384x13440) [corpse-decay]
   2.622 Created an atlas bitmap (size 16384x5596) [none]
   2.622 Created an atlas bitmap (size 1676x79) [not-compressed]
   2.622 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level]
   2.627 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
   2.627 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
   2.627 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   2.627 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
   2.627 Created an atlas bitmap (size 8192x2576) [mipmap]
   2.628 Created an atlas bitmap (size 2048x1520) [mipmap]
   2.628 Created an atlas bitmap (size 4096x3152) [mipmap]
   2.628 Created an atlas bitmap (size 4096x3152) [mipmap]
   2.628 Created an atlas bitmap (size 4096x3152) [mipmap]
   2.628 Created an atlas bitmap (size 8192x3792) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   2.629 Created an atlas bitmap (size 16384x6120) [alpha-mask]
   2.647 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
   2.651 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask]
   2.651 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask]
   2.651 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
   2.651 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   2.651 Loading 3D bitmaps.
   2.661 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   2.673 Parallel sprite loader initialized (threads: 31, bitmaps: 8227)
  11.649 Sprites loaded
  11.662 Generated mipmaps (4) for atlas [5] of size 16384x16384   
  11.673 Generated mipmaps (4) for atlas [6] of size 4096x960   
  11.685 Generated mipmaps (3) for atlas [10] of size 8192x6096   
  11.696 Generated mipmaps (3) for atlas [11] of size 16384x16320   
  11.707 Generated mipmaps (3) for atlas [12] of size 16384x4832   
  11.718 Generated mipmaps (3) for atlas [13] of size 8192x3872   
  11.729 Generated mipmaps (3) for atlas [14] of size 4096x3104   
  11.763 Generated mipmaps (3) for atlas [15] of size 8192x2576   
  11.774 Generated mipmaps (3) for atlas [16] of size 2048x1520   
  11.785 Generated mipmaps (3) for atlas [17] of size 4096x3152   
  11.805 Generated mipmaps (3) for atlas [18] of size 4096x3152   
  11.816 Generated mipmaps (3) for atlas [19] of size 4096x3152   
  11.827 Generated mipmaps (5) for atlas [20] of size 8192x3792   
  11.838 Generated mipmaps (3) for atlas [25] of size 8192x2352   
  11.859 Custom mipmaps uploaded (3203)
  11.863 Video memory usage: 3555.24 MB (Atlases: 3424.93 MB, Textures: 130.30 MB)
  11.917 Factorio initialised
  11.917 Discord overlay detected (DiscordHook64.dll)
  11.919 Steam Storage Quota: 22976/23841
  14.650 Joining game IP ADDR:({192.168.10.5:34197})
  14.650 Info UDPSocket.cpp:38: Opening socket
  14.654 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(Ready) to(Connecting)
  14.673 Connection refused
  14.673 Info ClientMultiplayerManager.cpp:196: Quitting multiplayer connection.
  14.674 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(Connecting) to(Disconnected)
  14.675 Info HttpSharedState.cpp:55: Downloading https://auth.factorio.com/generate-user-server-key-2?api_version=6
  15.348 Info AuthServerConnector.cpp:146: Received key from auth server.
  15.350 Info UDPSocket.cpp:233: Closing socket
  15.350 Info UDPSocket.cpp:263: Socket closed
  15.350 Joining game IP ADDR:({192.168.10.5:34197})
  15.350 Info UDPSocket.cpp:38: Opening socket
  15.350 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(Ready) to(Connecting)
  15.375 Info ClientSynchronizer.cpp:27: Initialized Synchronizer local peer(1) latency(32).
  15.376 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(Connecting) to(ConnectedWaitingForMap)
  15.376 Info ClientRouter.cpp:228: ConnectionAccepted
  16.441 Info ClientMultiplayerManager.cpp:742: Received mapReadyForDownload
  16.441 Downloading file C:\Users\glcoder\AppData\Roaming\Factorio\temp\mp-download.zip (42574218 B, auxiliary 144 B, 84642 blocks)
  16.448 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  18.309 Finished download (1 s, 42.5 MB, 22.8 MB/s)
  18.431 Info ClientMultiplayerManager.cpp:722: updateTick(18446744073709551615) map download finished creating scenario
  18.435 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  18.435 Loading map C:\Users\glcoder\AppData\Roaming\Factorio\temp\mp-download.zip: 42574218 bytes.
  18.460 Loading level.dat: 132481399 bytes.
  18.463 Info Scenario.cpp:178: Map version 2.0.14-2
  20.733 Loading blueprint storage: Local timestamp 1730760074, Cloud timestamp 1730760076
  20.746 Loading script.dat: 1222 bytes.
  20.749 Checksum for script __level__/control.lua: 2463946943
  20.778 Info ClientMultiplayerManager.cpp:603: UpdateTick(30659321) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  20.811 Info ClientMultiplayerManager.cpp:603: UpdateTick(30659321) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  20.858 Info ClientMultiplayerManager.cpp:603: UpdateTick(30659321) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  20.858 Info GameActionHandler.cpp:4309: UpdateTick (30659321) processed PlayerJoinGame peerID(8) playerIndex(0) mode(connect) 
  27.173 Info ClientSynchronizer.cpp:319: Latency changed to (7)
  32.174 Info ClientSynchronizer.cpp:319: Latency changed to (5)
  37.174 Info ClientSynchronizer.cpp:319: Latency changed to (3)
 113.241 Info GameActionHandler.cpp:4309: UpdateTick (30664801) processed PlayerJoinGame peerID(9) playerIndex(1) mode(connect) 
 254.291 Info ClientSynchronizer.cpp:319: Latency changed to (2)
 744.291 Info ClientSynchronizer.cpp:319: Latency changed to (3)
 854.307 Info ClientSynchronizer.cpp:319: Latency changed to (2)
 859.307 Info ClientSynchronizer.cpp:319: Latency changed to (4)
 899.308 Info ClientSynchronizer.cpp:319: Latency changed to (3)
 904.307 Info ClientSynchronizer.cpp:319: Latency changed to (2)
 924.308 Info ClientSynchronizer.cpp:319: Latency changed to (3)
1004.307 Info ClientSynchronizer.cpp:319: Latency changed to (2)
3389.373 Info ClientSynchronizer.cpp:319: Latency changed to (3)
3444.374 Info ClientSynchronizer.cpp:319: Latency changed to (2)
6160.490 Info ClientSynchronizer.cpp:319: Latency changed to (3)
6255.490 Info ClientSynchronizer.cpp:319: Latency changed to (2)
6815.507 Info ClientSynchronizer.cpp:319: Latency changed to (3)
7100.524 Info ClientSynchronizer.cpp:319: Latency changed to (2)
7375.524 Info ClientSynchronizer.cpp:319: Latency changed to (3)
7601.591 Info ClientSynchronizer.cpp:319: Latency changed to (2)
10276.890 Info ClientMultiplayerManager.cpp:869: Disconnect notification for peer (9)
13472.774 Info ClientSynchronizer.cpp:319: Latency changed to (5)
13497.774 Info ClientSynchronizer.cpp:319: Latency changed to (3)
13502.773 Info ClientSynchronizer.cpp:319: Latency changed to (2)
13547.774 Info ClientSynchronizer.cpp:319: Latency changed to (4)
13572.773 Info ClientSynchronizer.cpp:319: Latency changed to (3)
13802.790 Info ClientSynchronizer.cpp:319: Latency changed to (2)
13952.791 Info ClientSynchronizer.cpp:319: Latency changed to (14)
13977.790 Info ClientSynchronizer.cpp:319: Latency changed to (3)
13982.789 Info ClientSynchronizer.cpp:319: Latency changed to (2)
14037.790 Info ClientSynchronizer.cpp:319: Latency changed to (4)
14062.791 Info ClientSynchronizer.cpp:319: Latency changed to (3)
14372.807 Info ClientSynchronizer.cpp:319: Latency changed to (2)
14753.874 Info ClientSynchronizer.cpp:319: Latency changed to (8)
14778.873 Info ClientSynchronizer.cpp:319: Latency changed to (3)
14948.890 Info ClientSynchronizer.cpp:319: Latency changed to (2)
15238.890 Info ClientSynchronizer.cpp:319: Latency changed to (4)
15253.889 Info ClientSynchronizer.cpp:319: Latency changed to (14)
15278.890 Info ClientSynchronizer.cpp:319: Latency changed to (4)
15283.890 Info ClientSynchronizer.cpp:319: Latency changed to (3)
15293.890 Info ClientSynchronizer.cpp:319: Latency changed to (5)
15318.889 Info ClientSynchronizer.cpp:319: Latency changed to (3)
15323.890 Info ClientSynchronizer.cpp:319: Latency changed to (2)
15338.890 Info ClientSynchronizer.cpp:319: Latency changed to (16)
15363.890 Info ClientSynchronizer.cpp:319: Latency changed to (3)
15503.906 Info ClientSynchronizer.cpp:319: Latency changed to (16)
15523.906 Info ClientSynchronizer.cpp:319: Latency changed to (15)
15528.907 Info ClientSynchronizer.cpp:319: Latency changed to (3)
15573.906 Info ClientSynchronizer.cpp:319: Latency changed to (2)
15818.906 Info ClientSynchronizer.cpp:319: Latency changed to (3)
15903.906 Info ClientSynchronizer.cpp:319: Latency changed to (2)
16038.906 Info ClientSynchronizer.cpp:319: Latency changed to (3)
16158.924 Info ClientSynchronizer.cpp:319: Latency changed to (2)
16178.923 Info ClientSynchronizer.cpp:319: Latency changed to (3)
16253.924 Info ClientSynchronizer.cpp:319: Latency changed to (2)
17503.957 Info ClientSynchronizer.cpp:319: Latency changed to (15)
17528.957 Info ClientSynchronizer.cpp:319: Latency changed to (2)
17703.957 Info ClientSynchronizer.cpp:319: Latency changed to (4)
17728.956 Info ClientSynchronizer.cpp:319: Latency changed to (3)
17913.973 Info ClientSynchronizer.cpp:319: Latency changed to (2)
18222.882 Info ClientMultiplayerManager.cpp:137: Disconnecting multiplayer connection. Reason: Quit.
18222.882 Info ClientMultiplayerManager.cpp:603: UpdateTick(31751034) changing state from(InGame) to(DisconnectScheduled)
18222.889 Info ClientMultiplayerManager.cpp:603: UpdateTick(31751034) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
18222.940 Info ClientMultiplayerManager.cpp:603: UpdateTick(31751034) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
18222.940 Info ClientMultiplayerManager.cpp:869: Disconnect notification for peer (8)
18222.940 Info ClientSynchronizer.cpp:220: nextHeartbeatSequenceNumber(1218646189) cannot process synchronizer action(SkippedTickClosure)
18222.942 Info BlueprintShelf.cpp:713: Saving blueprint storage.
18222.958 Saved blueprint storage to cloud
18223.627 Time travel logging:
10662.574 Popped blueprint record (player-index: 65535, ID: 1621)
12894.407 Popped blueprint record (player-index: 65535, ID: 1621)
14453.207 Popped blueprint record (player-index: 0, ID: 124)
14454.707 Popped blueprint record (player-index: 0, ID: 125)
14456.506 Popped blueprint record (player-index: 0, ID: 125)
14458.023 Popped blueprint record (player-index: 0, ID: 132)
14458.674 Popped blueprint record (player-index: 0, ID: 132)
18223.627 Error CrashHandler.cpp:641: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Util\Logger.cpp(337): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Util\Logger.cpp(379): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Util\CrashHandler.cpp(185): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Util\CrashHandler.cpp(654): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp(219): _seh_filter_exe
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(304): `__scrt_common_main_seh'::`1'::filt$0
D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\riscchandler.cpp(389): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB1749517F)
00007FFB1749517F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB1740E856)
00007FFB1740E856 (ntdll): (filename not available): RtlFindCharInUnicodeString
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB1749416E)
00007FFB1749416E (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\xtree(743): std::_Tree_val<std::_Tree_simple_types<std::pair<IDWithQuality<ID<ItemPrototype,unsigned short> > const ,ItemInventoryPositions> > >::_Erase_tree_and_orphan<std::allocator<std::_Tree_node<std::pair<IDWithQuality<ID<ItemPrototype,unsigned short> > const ,ItemInventoryPositions>,void *> > >
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6BF8AFB02)
00007FF6BF8AFB02 (Factorio): (filename not available): BlueprintEntities::EntityData::~EntityData
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Blueprint\BlueprintEntities.cpp(399): BlueprintEntities::clear
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Blueprint\Blueprint.cpp(357): Blueprint::clear
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Blueprint\Blueprint.cpp(42): Blueprint::~Blueprint
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6BF8CBE58)
00007FF6BF8CBE58 (Factorio): (filename not available): SingleBlueprintRecord::`scalar deleting destructor'
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\vector(699): std::vector<std::unique_ptr<BlueprintRecord,std::default_delete<BlueprintRecord> >,std::allocator<std::unique_ptr<BlueprintRecord,std::default_delete<BlueprintRecord> > > >::~vector<std::unique_ptr<BlueprintRecord,std::default_delete<BlueprintRecord> >,std::allocator<std::unique_ptr<BlueprintRecord,std::default_delete<BlueprintRecord> > > >
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6BF8A157E)
00007FF6BF8A157E (Factorio): (filename not available): BlueprintBookRecord::`scalar deleting destructor'
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\vector(699): std::vector<std::unique_ptr<BlueprintRecord,std::default_delete<BlueprintRecord> >,std::allocator<std::unique_ptr<BlueprintRecord,std::default_delete<BlueprintRecord> > > >::~vector<std::unique_ptr<BlueprintRecord,std::default_delete<BlueprintRecord> >,std::allocator<std::unique_ptr<BlueprintRecord,std::default_delete<BlueprintRecord> > > >
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6BF8A157E)
00007FF6BF8A157E (Factorio): (filename not available): BlueprintBookRecord::`scalar deleting destructor'
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\vector(699): std::vector<std::unique_ptr<BlueprintRecord,std::default_delete<BlueprintRecord> >,std::allocator<std::unique_ptr<BlueprintRecord,std::default_delete<BlueprintRecord> > > >::~vector<std::unique_ptr<BlueprintRecord,std::default_delete<BlueprintRecord> >,std::allocator<std::unique_ptr<BlueprintRecord,std::default_delete<BlueprintRecord> > > >
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6BF8A157E)
00007FF6BF8A157E (Factorio): (filename not available): BlueprintBookRecord::`scalar deleting destructor'
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\vector(699): std::vector<std::unique_ptr<BlueprintRecord,std::default_delete<BlueprintRecord> >,std::allocator<std::unique_ptr<BlueprintRecord,std::default_delete<BlueprintRecord> > > >::~vector<std::unique_ptr<BlueprintRecord,std::default_delete<BlueprintRecord> >,std::allocator<std::unique_ptr<BlueprintRecord,std::default_delete<BlueprintRecord> > > >
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6BF8C1FEB)
00007FF6BF8C1FEB (Factorio): (filename not available): BlueprintShelf::`scalar deleting destructor'
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\vector(699): std::vector<std::unique_ptr<BlueprintShelf,std::default_delete<BlueprintShelf> >,std::allocator<std::unique_ptr<BlueprintShelf,std::default_delete<BlueprintShelf> > > >::~vector<std::unique_ptr<BlueprintShelf,std::default_delete<BlueprintShelf> >,std::allocator<std::unique_ptr<BlueprintShelf,std::default_delete<BlueprintShelf> > > >
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Blueprint\BlueprintLibrary.cpp(211): BlueprintLibrary::~BlueprintLibrary
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Map\Map.cpp(978): Map::~Map
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Scenario\Scenario.cpp(1114): Scenario::~Scenario
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Net\ClientMultiplayerManager.cpp(213): ClientMultiplayerManager::destroy
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Net\ClientMultiplayerManager.cpp(57): ClientMultiplayerManager::~ClientMultiplayerManager
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6C0215454)
00007FF6C0215454 (Factorio): (filename not available): ClientMultiplayerManager::`scalar deleting destructor'
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\MainLoop.cpp(1101): MainLoop::prepare
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\MainLoop.cpp(707): MainLoop::mainLoopStep
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\MainLoop.cpp(412): MainLoop::run
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Main.cpp(1348): fmain
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Main.cpp(1370): wmain
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB1571257D)
00007FFB1571257D (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB1744AF08)
00007FFB1744AF08 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
18224.713 Info CrashHandler.cpp:318: Executable CRC: 4096785034
18224.713 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
18230.628 Uploading log file
18230.648 Error CrashHandler.cpp:270: Heap validation: success.
18230.649 Creating crash dump.
18230.878 CrashDump success

Re: [2.0.14] Crash on game exit

Posted: Wed Nov 06, 2024 9:49 am
by Lou
Thank you for the report. Based on the log, the issue seems to be with one of the blueprints in clients blueprint library.

Does this issue persist?

If yes, could you send as either the blueprint data or a save file?
If no, do you remember doing anything unusual with the blueprints on you last session?

Re: [2.0.14] Crash on game exit

Posted: Wed Nov 06, 2024 10:37 am
by Genhis
2.0.15 has extra logging around the affected areas, please let us know if you manage to reproduce it there. Based on past experience (119417), issues like this are caused by hardware instability.