Make blueprints building on water an option
Posted: Tue Nov 05, 2024 2:54 pm
I would propose to have an option to move the feature "blueprints building on water", into force build (shift+ctrl) instead of the default shift.
In my game, there are some small lakes and trees, and I would like to keep them, except where I dont want to.
So when I want to place a blueprint with an entity in it, and there is a tree in the way, I have to shift-click to place the blueprint, but because the blueprint is large and spans over the water, holding shift will also make place landfill where needed.
Now if the blueprint only consists of foundation, I can place it wherevery without holding shift, but as soon as there is an entity in the blueprint, I have to hold shift.
In my game, there are some small lakes and trees, and I would like to keep them, except where I dont want to.
So when I want to place a blueprint with an entity in it, and there is a tree in the way, I have to shift-click to place the blueprint, but because the blueprint is large and spans over the water, holding shift will also make place landfill where needed.
Now if the blueprint only consists of foundation, I can place it wherevery without holding shift, but as soon as there is an entity in the blueprint, I have to hold shift.