[2.0.14] Wrong spoilage calculation from backpack crafting
Posted: Mon Nov 04, 2024 3:54 pm
I grabbed a large quantity of Yumako fruit and queued a bunch of processing in my backpack ( like ~300?) -- towards the middle of working through that queue of tasks I saw that the resulting mash was getting less and less fresh, and eventually coming out as spoiled. I cancelled the queue and was refunded still fresh (~90%) yumako fruit; requeuing new processing requests made fresh mash again. Sort of seemed like being in the queue accelerated the spoiling of the fruit somehow?
Apologies if this was already reported and I missed it in searching.
Apologies if this was already reported and I missed it in searching.