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Fulgora: Concetre?

Posted: Mon Nov 04, 2024 1:43 pm
by schorsch_76
Hi,
moved today morning from Vulcanus to Fulgora for the first time. There i struggle to find/get concrete. I get some from the scrap processing but by far not enough. Now i added a Nauvis -> Fulgora hauler for concrete. Am i missing something?

Re: Fulgora: Concetre?

Posted: Mon Nov 04, 2024 1:45 pm
by mmmPI
schorsch_76 wrote: Mon Nov 04, 2024 1:43 pm Am i missing something?
Concrete ? :lol:

Sorry i mean no that seem something logical to do if you miss concrete in Fulgora. At first when you setup the recycler they may cost more concrete that what you can find on scrap, you could always get more scrap, and deal with the byproducts, or supplement Fulgora with what's missing

Re: Fulgora: Concetre?

Posted: Mon Nov 04, 2024 1:49 pm
by MeduSalem
Well, be a little bit patient. I think there totally is enough concrete, it just is a bit annoying if you want to get a rocket silo up & running immediately (or as said more recyclers) and you have wait for it to happen. But eventually you will have so much concrete that you will dump it all into the recycler to prevent the belts from clogging.

Re: Fulgora: Concetre?

Posted: Mon Nov 04, 2024 2:02 pm
by schorsch_76
Sorry: Non native english speaker ;)
So its not just me that is lacking concrete on Fulgora. Ok .... Thats ok :)

Re: Fulgora: Concetre?

Posted: Mon Nov 04, 2024 2:14 pm
by Ranec1
There is no direct concrete but it is not difficult to make if you break things down a few levels.
Scrap
-> Bricks -> Iron Ore -> Concrete
-> Ice -> Water -> Concrete
-> Bricks -> Concrete

Re: Fulgora: Concetre?

Posted: Mon Nov 04, 2024 3:03 pm
by schorsch_76
*DOH* I should build the elevated rail segments on nauvis and not on fulgora. :oops:

EDIT: Double *DOH* Rocketcapacity of elevated Rail: 1 :|

Re: Fulgora: Concetre?

Posted: Mon Nov 04, 2024 3:09 pm
by BlueTemplar
Part of the Fulgora challenge, with that single resource (+ heavy oil / electricity) separated into 12, is that you will always be missing something if you start heavily producing some specific item.

This happens even in vanilla non-SA Factorio (think stone for massive wall projects), but is of course much more muted there, especially outside Death World settings...

Re: Fulgora: Concetre?

Posted: Mon Nov 04, 2024 3:57 pm
by MeduSalem
BlueTemplar wrote: Mon Nov 04, 2024 3:09 pm Part of the Fulgora challenge, with that single resource (+ heavy oil / electricity) separated into 12, is that you will always be missing something if you start heavily producing some specific item.
True, but gladly one can always import the bottleneck stuff from other planets where one can more easily build to produce more of something specifically. ^^

Re: Fulgora: Concetre?

Posted: Mon Nov 04, 2024 6:14 pm
by BlueTemplar
Yeah, which makes space platforms actually useful for transporting items (while still being somewhat expensive), so this design works even better !