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Deconstruction planner - new filter option for mined out miners

Posted: Mon Nov 04, 2024 1:35 pm
by Geigeabc
Similar submission, but without the template and without pictures
TL;DR
The deconstruction planner is a cool tool with many smart filters. It is currently lacking an option to only remove mined out miners.
What?
Current solution to remove mined out miners are unnecessarily complex. You can deconstruct them one by one or do the following steps, which result in a lot of bot activity:
  1. Blueprint your miners
  2. Deconstruct your miners
  3. Apply the blueprint. Notice that depleted miners are not reconstructed.
A filter option for *mined out miners* in the deconstruction planner offers a much nicer solution.

current smartfilters for the deconstruction planner, with the lack of an *outmined miner option*
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grafik.png (114.48 KiB) Viewed 1929 times
Why?
Playing through space age i had many instances of reclaiming mined out miners and their modules, to reuse them in new outposts. I noticed again, that there is no nice solution to remove them, as the deconstruction planner is missing a fitting filter option. If there arent internal hurdles, it seems like a low hanging fruit to add.
There is a mod for this, but i dont see why vanilla factorio should offer a decent solution for this common problem. This filter could break uranium mining setups, but so does the deconstruction planner without this filter.

All the mined out miners, i have to handselect for deconstruction
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grafik.png (2.51 MiB) Viewed 1929 times

Re: Deconstruction planner - new filter option for mined out miners

Posted: Mon Nov 04, 2024 2:32 pm
by CyberCider
There is a slightly easier way to do it. You can deconstruct your miners, wait for bots to pick them all up, and then undo. Bots will be unable to rebuild the depleted miners.
But I do completely agree with your suggestion, even this method is inconvenient to do.

Re: Deconstruction planner - new filter option for mined out miners

Posted: Tue Jul 28, 2026 7:01 am
by SerhiiS
I was asked to repost this here.
I can remove items on the ground but I can't remove empty drills
Can you add a filter to remove empty mining drills? In 2.0, an empty indicator was added. It would be logical to automate deconstruction using the deconstruction planner.
There is a mod https://mods.factorio.com/mod/NoMinable ... onstructor
The deconstruction planner was also recently revised viewtopic.php?t=97651

2.1 is coming soon and we have one last chance to ask for this to be added to the game. I've spoken with many streamers and YouTubers, and many of them have been looking for ways to remove the empty mining drills. Streamers are too lazy to come here and give a +, so I'm writing this post on their behalf.

Re: Deconstruction planner - new filter option for mined out miners

Posted: Tue Jul 28, 2026 7:45 am
by Kyralessa

Re: Deconstruction planner - new filter option for mined out miners

Posted: Tue Jul 28, 2026 8:15 am
by SerhiiS
Kyralessa wrote: Tue Jul 28, 2026 7:45 am There's a mod for that:

https://mods.factorio.com/mod/AutoDeconstruct
NO
AutoDeconstruct was bugging in my games and I prefer to be able to see my robot deconstruct miner than just saw that my mining drill have disappear. More fun to do it myself. UPS free.

Re: Deconstruction planner - new filter option for mined out miners

Posted: Tue Jul 28, 2026 3:50 pm
by robot256
FWIW, I am the maintainer of AutoDeconstruct and know that not everyone likes it as a concept.

Asking for a vanilla feature is a valid request, and it's also valid for the devs to judge the popularity of a request by how many downloads the mod inplementing it has.

The other deconstruction planner mod is updated for 2.1: https://mods.factorio.com/mod/EmptyMine ... ctorReborn
The version for 1.1 has over 1k downloads:
https://mods.factorio.com/mod/EmptyMinerDeconstructor
Also, I have fixed several AutoDeconstruct bugs in recent years/months. Depending on your situation, adjusting the settings (for pipes, circuits, burner fuel, belts) can make it more reliable. There is potentially a new issue in 2.0/2.1 where drills stop passing fluids through them when marked for deconstruction. I haven't decided how to address that yet.

I'm always happy to investigate save files if you have one from before the glitched mine depleted. (There's nothing I can do after it happens if the drill was improperly deconstructed or left in place.)

Re: Deconstruction planner - new filter option for mined out miners

Posted: Wed Jul 29, 2026 6:14 am
by Kyralessa
SerhiiS wrote: Tue Jul 28, 2026 8:15 am NO
Calm down, nobody's forcing you to use any mod you don't want to use. :roll:

Re: Deconstruction planner - new filter option for mined out miners

Posted: Wed Jul 29, 2026 7:38 am
by SerhiiS
Kyralessa wrote: Wed Jul 29, 2026 6:14 am
SerhiiS wrote: Tue Jul 28, 2026 8:15 am NO
Calm down, nobody's forcing you to use any mod you don't want to use. :roll:
This answer isn't for you, but for the developers. The developers want to see mods that implement the feature described in the post. Your mod does something completely different from what's proposed in the post, even though its name seems to meet our request. In fact, the mod constantly drains CPU performance and often causes bugs. The mod developer himself wrote above that this mod has bugs that block the flow of liquids.

So, why am I writing this? I added link for mod that does the same thing as what was requested in the post. And many streamers and YouTubers want to see this feature in the vanilla game.