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Add optional bool parameter to entity.mine() to play a mining sound

Posted: Sun Nov 03, 2024 11:45 pm
by asher_sky
I found that when calling .mine() on an entity, no sound is played.

Will you please consider adding an optional bool parameter to entity.mine() that tells the game to play entity.mined_sound?

Or if that's not possible for some reason, could mined_sound and mining_sound be findable somewhere in control, ideally directly from the entity or entity prototype?