Add optional bool parameter to entity.mine() to play a mining sound
Posted: Sun Nov 03, 2024 11:45 pm
I found that when calling .mine() on an entity, no sound is played.
Will you please consider adding an optional bool parameter to entity.mine() that tells the game to play entity.mined_sound?
Or if that's not possible for some reason, could mined_sound and mining_sound be findable somewhere in control, ideally directly from the entity or entity prototype?
Will you please consider adding an optional bool parameter to entity.mine() that tells the game to play entity.mined_sound?
Or if that's not possible for some reason, could mined_sound and mining_sound be findable somewhere in control, ideally directly from the entity or entity prototype?