[2.0.14] Crash "Error HeatBufferManager.cpp:338: Didn't record all update indexes: 9 != 10."
Posted: Sun Nov 03, 2024 11:00 pm
Hi - thank you for a wonderful 2.0 update! I have been having a blast. Recently I upgraded power on Vulcanus using Heating towers and got a game crash when some of the heat pipes were being filled in. They were being filled in slowly with already hot Heating towers by construction bots (900C+, no fuel in them). The water pipe at the top was full. The blueprint was connected to the power network. Only a handful of steam turbines were filled in on the top row. The heat exchangers were also mostly absent from the construction. All Heating towers were filled in. This was in multiplayer and I was the only person using heat pipes. We have two nuclear reactors, one on Nauvis and on Gleba. I don't think anything was happening to them. We have not reached Aquilo. I reloaded the autosave and was unable to reproduce the crash.
I will archive the autosave, but this smells like a non-deterministic bug so I don't think it's high priority.
The game has never crashed for me ever, so I don't think it was a hardware problem.
Here is the design I was using. Pretty much all heating towers were at 900C+.
Here is the log file output
I will archive the autosave, but this smells like a non-deterministic bug so I don't think it's high priority.
The game has never crashed for me ever, so I don't think it was a hardware problem.
Here is the design I was using. Pretty much all heating towers were at 900C+.
Here is the log file output
Code: Select all
0.000 2024-11-03 09:29:08; Factorio 2.0.14 (build 79988, win64, steam, space-age)
0.000 Operating system: Windows 10 (build 19045)
0.000 Initializing Steam API.
0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.000 Config path: C:/Users/user/AppData/Roaming/Factorio/config/config.ini
0.000 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.000 Write data path: C:/Users/user/AppData/Roaming/Factorio [488215/1907112MB]
0.000 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.033 System info: [CPU: AMD Ryzen 9 5900X 12-Core Processor, 24 cores, RAM: 11217/32693 MB, page: 27240/37557 MB, virtual: 4355/134217727 MB, extended virtual: 0 MB]
0.066 Memory info:
0.066 [0]: Unknown F4-3600C16-16GTZNC 16384 MB 3600 MHz 1.2 v
0.066 [1]: Unknown F4-3600C16-16GTZNC 16384 MB 3600 MHz 1.2 v
0.195 Info ModManager.cpp:255: Found duplicate mod alien-biomes, using higher version (0.6.8 > 0.6.7).
0.225 Info ModManager.cpp:255: Found duplicate mod flib, using higher version (0.14.1 > 0.11.2).
0.371 Info ModManager.cpp:255: Found duplicate mod Krastorio2Assets, using higher version (1.2.1 > 1.2.0).
0.388 Info ModManager.cpp:255: Found duplicate mod Krastorio2Assets, using higher version (1.2.3 > 1.2.1).
0.483 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
0.788 Video driver: windows
0.788 Available displays: 1
0.788 [0]: \\.\DISPLAY1 - AMD Radeon RX 6900 XT {0x80005, [0,0], 3440x1440, 32bit, 175Hz}
0.814 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
0.874 Initialised Direct3D[0]: AMD Radeon RX 6900 XT; id: 1002-73bf; driver: amdxn64.dll 31.0.24027.1012
0.874 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.874 [Local Video Memory] Budget: 15569MB, CurrentUsage: 2MB, Reservation: 0/7912MB
0.874 [Non-Local Vid.Mem.] Budget: 15578MB, CurrentUsage: 1MB, Reservation: 0/7917MB
0.874 Tiled resources: Tier 2
0.874 Unified Memory Architecture: No
0.874 BGR 565 Supported: Yes
0.874 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.874 Graphics settings preset: very-high
0.874 Dedicated video memory size 16337 MB
0.915 Desktop composition is active.
0.915 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
0.915 [Max threads (load/render): 32/16] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
0.948 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
1.118 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
1.118 Info ModManager.cpp:434: FeatureFlag freezing = true
1.118 Info ModManager.cpp:434: FeatureFlag quality = true
1.118 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
1.118 Info ModManager.cpp:434: FeatureFlag segmented-units = true
1.118 Info ModManager.cpp:434: FeatureFlag space-travel = true
1.118 Info ModManager.cpp:434: FeatureFlag spoiling = true
1.138 Loading mod core 0.0.0 (data.lua)
1.246 Loading mod base 2.0.14 (data.lua)
2.355 Loading mod elevated-rails 2.0.14 (data.lua)
2.560 Loading mod quality 2.0.14 (data.lua)
2.696 Loading mod space-age 2.0.14 (data.lua)
5.969 Loading mod base 2.0.14 (data-updates.lua)
5.987 Loading mod quality 2.0.14 (data-updates.lua)
6.009 Loading mod space-age 2.0.14 (data-updates.lua)
6.133 Checksum for core: 3504056361
6.133 Checksum of base: 48730768
6.133 Checksum of elevated-rails: 971617432
6.133 Checksum of quality: 3898255384
6.133 Checksum of space-age: 1545753807
6.461 Prototype list checksum: 124222065
6.514 Loading sounds...
14.117 Info PlayerData.cpp:68: Local player-data.json unavailable
14.117 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1730602105
14.441 Crop bitmaps.
14.443 Parallel sprite loader initialized (threads: 24, bitmaps: 8227)
23.557 Initial atlas bitmap size is 16384
23.571 Created an atlas bitmap (size 16384x16380) [none]
23.586 Created an atlas bitmap (size 16384x16384) [none]
23.606 Created an atlas bitmap (size 16384x16384) [none]
23.607 Created an atlas bitmap (size 16384x15420) [none]
23.607 Created an atlas bitmap (size 16384x8392) [decal]
23.612 Created an atlas bitmap (size 16384x16384) [low-object]
23.612 Created an atlas bitmap (size 4096x960) [low-object]
23.613 Created an atlas bitmap (size 16384x13440) [corpse-decay]
23.613 Created an atlas bitmap (size 16384x5596) [none]
23.613 Created an atlas bitmap (size 1676x79) [not-compressed]
23.613 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level]
23.619 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
23.619 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
23.620 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
23.620 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
23.620 Created an atlas bitmap (size 8192x2576) [mipmap]
23.620 Created an atlas bitmap (size 2048x1520) [mipmap]
23.620 Created an atlas bitmap (size 4096x3152) [mipmap]
23.620 Created an atlas bitmap (size 4096x3152) [mipmap]
23.620 Created an atlas bitmap (size 4096x3152) [mipmap]
23.621 Created an atlas bitmap (size 8192x3792) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
23.621 Created an atlas bitmap (size 16384x6120) [alpha-mask]
23.641 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
23.646 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask]
23.646 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask]
23.646 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
23.647 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
23.647 Loading 3D bitmaps.
23.663 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
23.676 Parallel sprite loader initialized (threads: 23, bitmaps: 8227)
36.994 Sprites loaded
37.018 Generated mipmaps (4) for atlas [5] of size 16384x16384
37.029 Generated mipmaps (4) for atlas [6] of size 4096x960
37.040 Generated mipmaps (3) for atlas [10] of size 8192x6096
37.051 Generated mipmaps (3) for atlas [11] of size 16384x16320
37.062 Generated mipmaps (3) for atlas [12] of size 16384x4832
37.073 Generated mipmaps (3) for atlas [13] of size 8192x3872
37.084 Generated mipmaps (3) for atlas [14] of size 4096x3104
37.120 Generated mipmaps (3) for atlas [15] of size 8192x2576
37.131 Generated mipmaps (3) for atlas [16] of size 2048x1520
37.142 Generated mipmaps (3) for atlas [17] of size 4096x3152
37.167 Generated mipmaps (3) for atlas [18] of size 4096x3152
37.178 Generated mipmaps (3) for atlas [19] of size 4096x3152
37.189 Generated mipmaps (5) for atlas [20] of size 8192x3792
37.200 Generated mipmaps (3) for atlas [25] of size 8192x2352
37.203 Custom mipmaps uploaded (3203)
37.210 Video memory usage: 3555.24 MB (Atlases: 3424.93 MB, Textures: 130.30 MB)
37.451 Factorio initialised
37.488 Steam Storage Quota: 23497/23841
201.745 Info ServerSynchronizer.cpp:22: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
201.745 Info ServerMultiplayerManager.cpp:805: updateTick(18446744073709551615) changing state from(Ready) to(PreparedToHostGame)
201.745 Info ServerMultiplayerManager.cpp:805: updateTick(18446744073709551615) changing state from(PreparedToHostGame) to(CreatingGame)
201.745 Loading map C:\Users\user\AppData\Roaming\Factorio\saves\10.21.24 spaceage first go.zip: 30829216 bytes.
201.779 Loading level.dat: 87292200 bytes.
201.782 Info Scenario.cpp:178: Map version 2.0.13-1
203.995 Loading blueprint storage: Local timestamp 1730080734, Cloud timestamp 1730080733
205.153 Loading script.dat: 1222 bytes.
205.157 Checksum for script __level__/control.lua: 2463946943
205.174 Info UDPSocket.cpp:32: Opening socket at (IP ADDR:({0.0.0.0:34197}))
205.174 Hosting game at IP ADDR:({0.0.0.0:34197})
205.174 Info HttpSharedState.cpp:55: Downloading https://auth.factorio.com/generate-server-padlock-2?api_version=6
205.336 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash (XnDflHsc8ssfnIMIfPNfhr7GDp4T95Nn) from the auth server.
205.336 Info ServerMultiplayerManager.cpp:805: updateTick(15417829) changing state from(CreatingGame) to(InGame)
205.336 Info UDPSocket.cpp:44: Opening socket for broadcast
205.347 Info GameActionHandler.cpp:4309: UpdateTick (15417829) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
205.514 Info SteamContext.cpp:540: Lobby created callback started.
205.514 Info SteamContext.cpp:547: Lobby created succeeded.
205.514 Info SteamContext.cpp:569: Lobby creation finished.
205.514 Info SteamContext.cpp:577: Entered own lobby.
216.259 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198042832768}))
216.259 Refusing connection for address (STEAM ID:({76561198042832768})), username (FordT). UserVerificationMissing
216.558 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198042832768}))
216.559 Refusing connection for address (STEAM ID:({76561198042832768})), username (FordT). PasswordMissing
222.142 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198042832768}))
222.142 Info ServerRouter.cpp:465: Replying to connectionRequest for address(STEAM ID:({76561198042832768})).
222.142 Info ServerSynchronizer.cpp:594: nextHeartbeatSequenceNumber(1105) adding peer(1)
222.142 Info AuthServerConnector.cpp:542: Queuing ban recommendation check for user FordT
222.142 Info HttpSharedState.cpp:55: Downloading https://auth.factorio.com/bans/query-user
222.165 Info ServerMultiplayerManager.cpp:805: updateTick(15418835) changing state from(InGame) to(InGameSavingMap)
222.208 Info ServerMultiplayerManager.cpp:975: updateTick(15418835) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
222.675 Info ServerMultiplayerManager.cpp:1036: UpdateTick(15418835) Serving map(C:\Users\user\AppData\Roaming\Factorio\temp\mp-save-0.zip) for peer(1) size(30175702) auxiliary(114) crc(848054256)
222.675 Info ServerMultiplayerManager.cpp:805: updateTick(15418835) changing state from(InGameSavingMap) to(InGame)
222.776 Info ServerMultiplayerManager.cpp:975: updateTick(15418840) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
230.325 Info ServerMultiplayerManager.cpp:975: updateTick(15419293) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
232.193 Info ServerMultiplayerManager.cpp:975: updateTick(15419405) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
234.892 Info ServerMultiplayerManager.cpp:975: updateTick(15419567) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
234.892 Info GameActionHandler.cpp:4309: UpdateTick (15419567) processed PlayerJoinGame peerID(1) playerIndex(2) mode(connect)
234.976 Info ServerMultiplayerManager.cpp:975: updateTick(15419572) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
342.112 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
342.526 Info AppManagerStates.cpp:2069: Saving finished
642.527 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
642.945 Info AppManagerStates.cpp:2069: Saving finished
942.944 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
943.368 Info AppManagerStates.cpp:2069: Saving finished
1243.361 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
1243.795 Info AppManagerStates.cpp:2069: Saving finished
1543.878 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
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2144.712 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
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4848.996 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
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5149.612 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
5150.064 Info AppManagerStates.cpp:2069: Saving finished
5450.179 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
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5750.611 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
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9356.346 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
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9656.878 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
9657.351 Info AppManagerStates.cpp:2069: Saving finished
9957.345 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
9957.831 Info AppManagerStates.cpp:2069: Saving finished
10258.161 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
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10558.695 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
10559.176 Info AppManagerStates.cpp:2069: Saving finished
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11159.677 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
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11760.662 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
11761.159 Info AppManagerStates.cpp:2069: Saving finished
12061.562 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
12062.048 Info AppManagerStates.cpp:2069: Saving finished
12362.128 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
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12662.645 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
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14766.963 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
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15067.463 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
15067.971 Info AppManagerStates.cpp:2069: Saving finished
15367.978 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
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15668.678 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
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17171.263 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
17171.773 Info AppManagerStates.cpp:2069: Saving finished
17213.725 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198024562587}))
17213.725 Refusing connection for address (STEAM ID:({76561198024562587})), username (alethium). UserVerificationMissing
17214.159 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198024562587}))
17214.160 Info ServerRouter.cpp:465: Replying to connectionRequest for address(STEAM ID:({76561198024562587})).
17214.160 Info ServerSynchronizer.cpp:594: nextHeartbeatSequenceNumber(1020393) adding peer(2)
17214.160 Info AuthServerConnector.cpp:542: Queuing ban recommendation check for user alethium
17214.160 Info HttpSharedState.cpp:55: Downloading https://auth.factorio.com/bans/query-user
17214.181 Info ServerMultiplayerManager.cpp:805: updateTick(16436545) changing state from(InGame) to(InGameSavingMap)
17214.224 Info ServerMultiplayerManager.cpp:975: updateTick(16436545) received stateChanged peerID(2) oldState(Ready) newState(ConnectedWaitingForMap)
17214.758 Info ServerMultiplayerManager.cpp:1036: UpdateTick(16436545) Serving map(C:\Users\user\AppData\Roaming\Factorio\temp\mp-save-1.zip) for peer(2) size(37289005) auxiliary(114) crc(2928884111)
17214.758 Info ServerMultiplayerManager.cpp:805: updateTick(16436545) changing state from(InGameSavingMap) to(InGame)
17214.858 Info ServerMultiplayerManager.cpp:975: updateTick(16436550) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
17222.941 Info ServerMultiplayerManager.cpp:975: updateTick(16437035) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
17224.774 Info ServerMultiplayerManager.cpp:975: updateTick(16437145) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
17228.125 Info ServerMultiplayerManager.cpp:975: updateTick(16437346) received stateChanged peerID(2) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
17228.125 Info GameActionHandler.cpp:4309: UpdateTick (16437346) processed PlayerJoinGame peerID(2) playerIndex(1) mode(connect)
17228.209 Info ServerMultiplayerManager.cpp:975: updateTick(16437351) received stateChanged peerID(2) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
17472.728 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
17473.237 Info AppManagerStates.cpp:2069: Saving finished
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29784.993 Time travel logging:
20534.158 Popped blueprint record (player-index: 65535, ID: 831)
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\HeatBufferManager.cpp(318): HeatBufferManager::update
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(822): std::_Func_impl_no_alloc<``Map::createMultiThreadedUpdateRunner'::`2'::<lambda_1>::operator()'::`2'::<lambda_1>,void>::_Do_call
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Util\WorkerThread.cpp(70): WorkerThread::loop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl SoundLibrary::AsyncLoader::*)(void),SoundLibrary::AsyncLoader *>,0,1>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF920737374)
00007FF920737374 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF921A7CC91)
00007FF921A7CC91 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
29786.220 Error HeatBufferManager.cpp:338: Didn't record all update indexes: 9 != 10.
29786.220 Error CrashHandler.cpp:643: Received 22
Logger::writeStacktrace skipped.
29786.220 Error CrashHandler.cpp:190: Map tick at moment of crash: 17189362
29786.272 Info CrashHandler.cpp:318: Executable CRC: 4096785034
29786.272 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
29792.240 Uploading log file
29792.407 Error CrashHandler.cpp:270: Heap validation: success.
29792.408 Creating crash dump.
29792.594 CrashDump success