[2.0.14] Train Interrupt skips a station
Posted: Sun Nov 03, 2024 2:20 pm
Hi
I have a train route that simply goes between a mining station and a smelting station. I have a train limit of 3 at the smelting station and if the mine is full I have full trains of ore waiting behind an empty train that is waiting to go to the mine (which is blocked by another train being filled).
The problem with this is that the train leaves the smelting station and holding area station is added after the mine. This means that the train does not stop at the holding area and goes straight from the holding area back to the smelting station with no ore.
IMHO this is a "skip" not an "interrupt" as a station in the sequence is skipped entirely and my trains end up on an infinite loop.
I have a train route that simply goes between a mining station and a smelting station. I have a train limit of 3 at the smelting station and if the mine is full I have full trains of ore waiting behind an empty train that is waiting to go to the mine (which is blocked by another train being filled).
pic
To fix this I created an interrupt:pic
If "Destination full or no path" go to station "Holding Area"The problem with this is that the train leaves the smelting station and holding area station is added after the mine. This means that the train does not stop at the holding area and goes straight from the holding area back to the smelting station with no ore.
IMHO this is a "skip" not an "interrupt" as a station in the sequence is skipped entirely and my trains end up on an infinite loop.