[2.0.14] Don't reset the ctrl+F filter when ghost entity is built (replaced by real entity)
Posted: Sun Nov 03, 2024 10:52 am
1. Place down a blueprint of an entity, let's say an assembly machine. (but the bug/suggestion holds for other production buildings, inserters, chests etc.)
2. Before the entity is built, open it and do ctrl+F (maybe start searching for something, like a recipe you would like to select)
3. Construction robot builds the entity
4. Observe: the ctrl+F menu disappears
What I would like:
Step 4: Instead of the menu disappearing, the menu preserves everything (text filtered, tab selected) and the selection applies to the built entity (it originally applied to the blueprint of that entity).
It feels more like a bug, not a suggestion. But from the coding perspective, it probably is a suggestion. I assume this is easy to implement.
2. Before the entity is built, open it and do ctrl+F (maybe start searching for something, like a recipe you would like to select)
3. Construction robot builds the entity
4. Observe: the ctrl+F menu disappears
What I would like:
Step 4: Instead of the menu disappearing, the menu preserves everything (text filtered, tab selected) and the selection applies to the built entity (it originally applied to the blueprint of that entity).
It feels more like a bug, not a suggestion. But from the coding perspective, it probably is a suggestion. I assume this is easy to implement.