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[2.0.13] Combinator copies are pointers!

Posted: Sun Nov 03, 2024 8:44 am
by AlanWik
At least, that's why I observe from my limited programming knowledge.

I'm building a train network. I did copy the iron stations and changed the requested item in a combinator (which is a copy of the iron station combinator, ctrl+C, ctrl+V in editor mode) and changed the requested item from iron to copper. This causes that the iron stations start to request copper as well.

[UPDATE] When using blueprints it happens as well.

Re: [2.0.13] Combinator copies are pointers!

Posted: Sun Nov 03, 2024 8:48 am
by boskid
Thanks for the report. I suspect you are using a named logistic section in which case any changes in them get propagated to any other entity with logistic sections of the same name. That is a feature. If you want logistic section to detach from the group you will have to clear section name.

Re: [2.0.13] Combinator copies are pointers!

Posted: Sun Nov 03, 2024 8:52 am
by AlanWik
Indeed, I just realized I had the constants inside a group of the same name in different combinators. The signal propagates even when they are not physically connected with wires. Could it be because of the radars?

Re: [2.0.13] Combinator copies are pointers!

Posted: Sun Nov 03, 2024 8:54 am
by boskid
Radars wire connections and named logistic sections are unrelated features that share no common parts.

Re: [2.0.13] Combinator copies are pointers!

Posted: Sun Nov 03, 2024 8:55 am
by AlanWik
Nice, thanks for the swift response. There are so much new features that this is like playing factorio for the first time.

Have a nice day boskid.