New to circuits (since SE...), what do you think about this asteroid contrl logic?
Posted: Sun Nov 03, 2024 3:22 am
so, i never botherd much with circuits, but fulgora and asteroids made me do it XD
so i made this spaceship. it has a central cruncher with a belt loop around it. a decider is feed the 3 rocktypes by a constant combintator, and looks at that loop. if a rock type is below 6, it will set the filter for that rock to all the inserters that currently show "no filter".
each collector is controlled by a constant combinator and a decider. the decider will set the filter if it has less then 12 of any rock type in its internal buffer.
finally, inserters that feed the belts leading to the loop look at the feeding belt. if it has more then 1 rock on it, the inserter will be disabled. otherwhise, it will feed one rock of the type set by the filters.
so, im quite proud. it took me quite a while to figure out a way to utilize the internal buffer of the collectors without jamming my belts.
so, what do you think about this? what is your solution for this problem? do you have a more easy solution, preferably with fewer combinators? my ships is quite jammed and i would lvoe to swap out a few for more accumulators XD
so i made this spaceship. it has a central cruncher with a belt loop around it. a decider is feed the 3 rocktypes by a constant combintator, and looks at that loop. if a rock type is below 6, it will set the filter for that rock to all the inserters that currently show "no filter".
each collector is controlled by a constant combinator and a decider. the decider will set the filter if it has less then 12 of any rock type in its internal buffer.
finally, inserters that feed the belts leading to the loop look at the feeding belt. if it has more then 1 rock on it, the inserter will be disabled. otherwhise, it will feed one rock of the type set by the filters.
so, im quite proud. it took me quite a while to figure out a way to utilize the internal buffer of the collectors without jamming my belts.
so, what do you think about this? what is your solution for this problem? do you have a more easy solution, preferably with fewer combinators? my ships is quite jammed and i would lvoe to swap out a few for more accumulators XD