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[2.0.14] Ghost decon planner doesn't cause ghosted cargo bays to be marked
Posted: Sun Nov 03, 2024 1:02 am
by thedoh
I added a bunch of cargo bays to my space platform and also to a planet (Aquilo). I tried to use a ghost decon planner to get an easy count of them, and they weren't marked. I could copy, instead, to get the easy count.
Re: [2.0.14] Ghost decon planner doesn't cause ghosted cargo bays to be marked
Posted: Sun Nov 03, 2024 2:52 pm
by Rseding91
Can you please post a save file showing this issue?
Re: [2.0.14] Ghost decon planner doesn't cause ghosted cargo bays to be marked
Posted: Mon Nov 04, 2024 7:01 am
by thedoh
Yes. I will try to engineer a minimal one in the coming couple days, and if I can't, I will post the big game save file (which is well past the time where this came up).
Re: [2.0.14] Ghost decon planner doesn't cause ghosted cargo bays to be marked
Posted: Mon Nov 04, 2024 6:30 pm
by thedoh
Okay, I have reproduction steps. I've tested this on Aquilo, having /editor'd myself there. It seems as if you can't ghost decon plan >common cargo bays. So, common ones good, uncommon and higher do not appear. I've attached a savegame.
Re: [2.0.14] Ghost decon planner doesn't cause ghosted cargo bays to be marked
Posted: Mon Nov 04, 2024 7:06 pm
by Rseding91
I see. You have the deconstruction planner configured for = normal quality entity ghosts because you have not unlocked quality to see the quality selection GUI. Once you do, you'll notice the filter option that defaults to = normal. You just need to set it for >= normal, or = "any".
Re: [2.0.14] Ghost decon planner doesn't cause ghosted cargo bays to be marked
Posted: Mon Nov 04, 2024 7:26 pm
by thedoh
Ooh. That is unexpected behaviour, but good to know. I didn't consider that a ghost could have a quality in that sense, but it makes sense now that I know!