Changing recipe signal should abort production
Posted: Sat Nov 02, 2024 3:07 pm
TL;DR
When the signal of "set recipe" changes in assemblers etc. the production should abort and not finish the current item.What?
I use the new "set recipe" feature for producing multiple different items at crafting machines (assemblers, chemical plants). I want to produce exact number of items. For assemblers I can limit the ingredients in provider chest (30 iron plates for 15 gears) but that does not work when liquids come into game and feels anyway more like a workaround.So I want to count the produced items and when desired amount reached, change "set recipe" signal to next product. But instead the crafting machine already started a new cycle and finishes it until it accepts the new "recipe" signal.