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Spaceship automation: pause thrust after arrival

Posted: Sat Nov 02, 2024 2:14 pm
by Rauschkind
I want to be able to set my ships on pause after arrival.
reason: i find myself shipping items between planets manually a lot, especially during setup phase of new planets or with low demand items.
fully automatic trade routes would not fit my needs here, as i would have to change requests frequently.

so right now, to make sure the ship stays where it flys to, i have to either watch it closely and pause thrust after arrival, or only have one destination in the list, requiring me to add and delete stops over and over. i find this to be tidious.

please add a checkbox behind "Automatic/Paused thrust" to automatically pause thrust after arrival.

Re: Spaceship automation: pause thrust after arrival

Posted: Sat Nov 02, 2024 2:42 pm
by 1WheelDude
Just add a wait condition for x amount of seconds, or add a null circuit conditio
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11-02-2024, 09-42-56.png (52.12 KiB) Viewed 1155 times
n so that the ship never leaves.

Re: Spaceship automation: pause thrust after arrival

Posted: Sat Nov 02, 2024 2:59 pm
by 1WheelDude
Whats wrong with adding a wait condition? You can set it to as many seconds as you want, and it will go off on its own. Not sure you're really making a case here.

previous reply was deleted.

Re: Spaceship automation: pause thrust after arrival

Posted: Sat Nov 02, 2024 3:00 pm
by Rauschkind
there was some confusion on my part. i realized i hadnt fully understood your post. so i deleted a reply you insta-ninja replied to.


this is what i really want to reply:
that zero condition indeed could do what i want, thank you.

still think a hook could be handy. i need this so often, it would be nice if it was more easy to setup.

Re: Spaceship automation: pause thrust after arrival

Posted: Sat Nov 02, 2024 3:01 pm
by 1WheelDude
ah ok, i see you deleted your previous reply, i guess we are good then!

Re: Spaceship automation: pause thrust after arrival

Posted: Sun Dec 22, 2024 2:24 am
by qwr
This is unrelated, but on the first time I traveled to a new planet, I left Nauvis and Vulcanus on the automatic list, so immediately after arriving on Vulcanus the spaceship turned around and headed back. There only needs to be one station as you mentioned (not sure if there is a temporary stop feature like trains have)

Re: Spaceship automation: pause thrust after arrival

Posted: Sun Dec 22, 2024 2:06 pm
by Factoruser
This is just the same point like with trains: a "condition" that switches the train to manual mode. And all these "workarounds" are simply more tedious that just making such an "end" "condition". I have a personal train for fast travelling AOT and a "home station". Not just that I have to combine two conditions like "passenger present AND passenger not present" to keep it there for the time being, I have to add this to every *#*@*! station I wanna travel to. Using temporary stations, where the train will switch to manual at the arrival would be extremely useful. Also if somehow the "inactivity for" condition would be preallocated with 1 second instead of 5. - You may need sometimes 2 seconds, but never 5...

Having to use contradictory conditions further blows up your schedules for nothing. The best would be, that a station in a schedule without condition would simply make a train or "space platform" stop automatically.

Re: Spaceship automation: pause thrust after arrival

Posted: Sun Dec 22, 2024 2:50 pm
by BraveCaperCat
You could even set a wait condition for passenger present and use the and operator with it and passenger not present. This means that the space platform will only leave when you tell it to (by clicking the travel button). Even better, you can add an interrupt which never fires automatically (which can then add the required wait conditions for the upcoming transportation of goods, such as ammo and cargo conditions) and you can fire it manually (by clicking the run button) to add the stop to your current schedule. This schedule can also be changed manually to remove certain stops. (by clicking the remove button)

Re: Spaceship automation: pause thrust after arrival

Posted: Sun Dec 22, 2024 3:20 pm
by fatallight
I use a "Vulcanus Fetch" logistics group which is shared between my fetcher platform and the Vulcanus cargo bay. So when I add an item to that group, the platform knows to transport it to Vulcanus automatically (using interrupts). The wait condition at Vulcanus is a circuit condition that checks whether there are any signals in that logistics group, so the platform doesn't leave until I remove the item from the group again.