Make rail signal placement less janky/unintuitive
Posted: Sat Nov 02, 2024 5:21 am
I tried to signal some of the new half-curve rails, but it did not work as expected:
it had already been reported...and marked not a bug. Apparently, you can figure out what's going on if you turn on the rail collision debug overlay:
I was eventually able to understand what was going on, but, after some consideration, it's still horribly janky and unintuitive, and we really shouldn't have to open a debug overlay to figure out how to signal things.
I propose, then, the following two ways to mitigate confusion:
A. Trim the collision boxes so they don't overlap so jankily: B. Change the graphics/UI so that they more accurately indicate where blocks will be divided:
I was about to post it as a bug, but found that I propose, then, the following two ways to mitigate confusion:
A. Trim the collision boxes so they don't overlap so jankily: B. Change the graphics/UI so that they more accurately indicate where blocks will be divided: