Add [ANY] quality to train [ITEM COUNT] filters!
Posted: Fri Nov 01, 2024 11:09 pm
TL;DR:
Add a toggle for the train schedule waiting condition [ITEM COUNT] to be able to select [ANY] item quality, instead of having to specify each quality by itself.
When making train schedules, setting a train waiting condition to Full Cargo Inventory no longer works well when using quality modules in mines, as there often are stacks of different qualities that don't mix well in the cargo loaders, thus resulting in trains not getting 100% fully loaded. "So just use [INACTIVITY] condition instead" you might say - but the issue with this, especially on Fulgora is that the small but rich scrap islands often don't have enough space to accomodate enough accumulators to power the mines fully through the day. Thus the [INACTIVITY] prompt may trigger due to a power outage instead of inserters not working due to the target being full.
So there is the wait condition [ITEM COUNT] - where I'm currently specifying that the train should have at least 5500 normal scrap before checking for inactivity. Works fairly well, but why can't we set it to check for scrap of [ANY] quality?
Add a toggle for the train schedule waiting condition [ITEM COUNT] to be able to select [ANY] item quality, instead of having to specify each quality by itself.
When making train schedules, setting a train waiting condition to Full Cargo Inventory no longer works well when using quality modules in mines, as there often are stacks of different qualities that don't mix well in the cargo loaders, thus resulting in trains not getting 100% fully loaded. "So just use [INACTIVITY] condition instead" you might say - but the issue with this, especially on Fulgora is that the small but rich scrap islands often don't have enough space to accomodate enough accumulators to power the mines fully through the day. Thus the [INACTIVITY] prompt may trigger due to a power outage instead of inserters not working due to the target being full.
So there is the wait condition [ITEM COUNT] - where I'm currently specifying that the train should have at least 5500 normal scrap before checking for inactivity. Works fairly well, but why can't we set it to check for scrap of [ANY] quality?