[Rseding91] [2.0.13] Editor mode does not allow building in fog of war even when revealed
Posted: Fri Nov 01, 2024 10:23 pm
Steps to reproduce:
1. Start a new game with "Map Editor"
2. Build an Artillery turret and insert Artillery shells
3. With the Artillery targeting remote fire at a part of the map that has not been revealed (time needs to be unpaused for the artillery to fire)
4. As the Artillery shell flies it reveals and generates chunks and (temporarily) removes fog of war, this allows blueprints to be placed there
5. When the fog of war returns placing blueprints there is no longer possible (fog of war does not return if the time is paused)
What I expected to happen:
Blueprint placing to still be possible, as the area is visible in remote view and I am in Editor mode. Pipetting in there is also no longer possible, but entities can be removed with the deconstruction planner.
1. Start a new game with "Map Editor"
2. Build an Artillery turret and insert Artillery shells
3. With the Artillery targeting remote fire at a part of the map that has not been revealed (time needs to be unpaused for the artillery to fire)
4. As the Artillery shell flies it reveals and generates chunks and (temporarily) removes fog of war, this allows blueprints to be placed there
5. When the fog of war returns placing blueprints there is no longer possible (fog of war does not return if the time is paused)
What I expected to happen:
Blueprint placing to still be possible, as the area is visible in remote view and I am in Editor mode. Pipetting in there is also no longer possible, but entities can be removed with the deconstruction planner.