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Pipes bug
Posted: Fri Nov 01, 2024 9:11 am
by Patrick90
Re: Pipes bug
Posted: Fri Nov 01, 2024 1:09 pm
by Squiss
Hi,
Ive the same issue, different entities, different liquid, same behavior.
https://www.youtube.com/watch?v=6vEH9t6S2AY
As soon as the pipes are empty, the liquid switchs.
Re: Pipes bug
Posted: Fri Nov 01, 2024 1:16 pm
by BlueTemplar
Click a pipe for an option to empty any extra fluids that might have gotten stuck in there.
EDIT : Maybe there ought to be a warning about pipes with multiple fluids ?
Re: Pipes bug
Posted: Fri Nov 01, 2024 1:22 pm
by Kyralessa
BlueTemplar wrote: Fri Nov 01, 2024 1:16 pm
EDIT : Maybe there ought to be a warning about pipes with multiple fluids ?
There already is a warning about mixing pipes with different fluids.
However, it only triggers if you try to lay pipes manually, not if you mark them as ghosts or in a blueprint so that bots place them.
Re: Pipes bug
Posted: Fri Nov 01, 2024 1:24 pm
by BlueTemplar
Which one of those is used on space platforms ?
Re: Pipes bug
Posted: Fri Nov 01, 2024 3:35 pm
by Kyralessa
BlueTemplar wrote: Fri Nov 01, 2024 1:24 pm
Which one of those is used on space platforms ?
No idea, haven't gotten that far yet.

Re: Pipes bug
Posted: Fri Nov 01, 2024 6:07 pm
by Muche
BlueTemplar wrote: Fri Nov 01, 2024 1:24 pm
Which one of those is used on space platforms ?
I'd say ghosts. Most of the time you are not physically present on a platform and even if you are, you are building out of hub's inventory, not yours.
Re: Pipes bug
Posted: Sat Nov 02, 2024 1:05 am
by Loewchen