[2.0.13] Multiplayer clients sliding when character_running_speed_modifier > 0
Posted: Thu Oct 31, 2024 7:13 pm
Hello, we are having some weird behavior on multiplayer games. Client players seems to slide after stop moving, in any terrain, when his player.character.character_running_speed_modifier> 0 . All clients are affected, sliding some tiles beyond after stop running. I Believe it is not lag issue, latency is low (12 ticks). Does not happen with host player. Tested without mods, issue still there.