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[2.0.13] Multiplayer clients sliding when character_running_speed_modifier > 0

Posted: Thu Oct 31, 2024 7:13 pm
by FerrariMAF
Hello, we are having some weird behavior on multiplayer games. Client players seems to slide after stop moving, in any terrain, when his player.character.character_running_speed_modifier> 0 . All clients are affected, sliding some tiles beyond after stop running. I Believe it is not lag issue, latency is low (12 ticks). Does not happen with host player. Tested without mods, issue still there.
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Re: [2.0.13] Multiplayer clients sliding when character_running_speed_modifier > 0

Posted: Sat Nov 02, 2024 9:57 pm
by FerrariMAF
Seens fixed on 2.0.14

Re: [2.0.13] Multiplayer clients sliding when character_running_speed_modifier > 0

Posted: Sat Nov 02, 2024 10:07 pm
by Genhis
Yes, I think we forgot to mention it in the changelog, sorry!