[2.0.12 SA] Quality on biter eggs feels very discouraging
Posted: Thu Oct 31, 2024 3:50 pm
In brainstorming various ways to get quality biter eggs I found that capturing nests with high quality capture bots gives a quality nest, and thought I had cleverly figured it out-- but disappointingly, they only produce normal quality eggs--
Loving Space Age so far, it feels amazing even compared to the previous titan (SE). But these damn eggs is my first big disappointment. Is it impossible to get quality on them?
I've gradually been setting up smaller production lines for higher quality intermediaries, from using quality modules in miners all the way up to producing quality supercapacitors and blue circuits directly from recipe. I naively thought this was the clean/elegant/intended goal of having qualities in the game. Sure, there's the recycle loop, but that's there as a way to gamble or "brute force" a quality jump on specific products by wasting resources (and it doesn't feel particularly rewarding at a large scale). When I unlocked the mech armor, I was able to craft using uncommon ingredients directly for example, which felt good and rewarding.
But now... I made a single egg with quality by recycling 100 × T3 productivity modules... Is doing brute force recycling loops truly the "intended" way to make biolabs or T3 productivity with higher quality? Did I miss something?
Because now I'm having a sort of crisis of faith wondering what was the point of setting up all those quality production lines if there's going to be more troll intermediaries/resources that just say "lol fuck all of your setup and design, time to just recycle (hundreds of) thousands of items and wait"? I'm looking at you, asteroid chunks...
I mean, even fish is breedable with quality modules! Let there be a way.
Loving Space Age so far, it feels amazing even compared to the previous titan (SE). But these damn eggs is my first big disappointment. Is it impossible to get quality on them?
I've gradually been setting up smaller production lines for higher quality intermediaries, from using quality modules in miners all the way up to producing quality supercapacitors and blue circuits directly from recipe. I naively thought this was the clean/elegant/intended goal of having qualities in the game. Sure, there's the recycle loop, but that's there as a way to gamble or "brute force" a quality jump on specific products by wasting resources (and it doesn't feel particularly rewarding at a large scale). When I unlocked the mech armor, I was able to craft using uncommon ingredients directly for example, which felt good and rewarding.
But now... I made a single egg with quality by recycling 100 × T3 productivity modules... Is doing brute force recycling loops truly the "intended" way to make biolabs or T3 productivity with higher quality? Did I miss something?
Because now I'm having a sort of crisis of faith wondering what was the point of setting up all those quality production lines if there's going to be more troll intermediaries/resources that just say "lol fuck all of your setup and design, time to just recycle (hundreds of) thousands of items and wait"? I'm looking at you, asteroid chunks...
I mean, even fish is breedable with quality modules! Let there be a way.