[2.0.12] Train interrupt destination path behaves unexpectedly
Posted: Thu Oct 31, 2024 6:28 am
				
				I was trying to build a train schedule that went something like this:
I couldn't figure out a way to do that so I had the idea to try to build an interrupt like this:
Trigger - Destination full or no path
Target - Depot
			- 1. Coal Pickup
    
- Wait until full cargo OR 5s of inactivity
 
- Wait until empty cargo
 
- Wait until full cargo OR 5s of inactivity
 
- Wait until empty cargo
 
 
I couldn't figure out a way to do that so I had the idea to try to build an interrupt like this:
Trigger - Destination full or no path
Target - Depot
- Wait 5s