[2.0.13] map editor ignores operable flag for arithmetic combinator based entities
Posted: Wed Oct 30, 2024 7:07 pm
- create a new prototype based on ArithmeticCombinatorPrototype
- create an entity based off that prototype
- set the entity.operable flag to false
- click on the combinator in the game
in a regular game (even with cheat on), nothing happens
in the map editor, the GUI opens
- create an entity based off that prototype
- set the entity.operable flag to false
- click on the combinator in the game
in a regular game (even with cheat on), nothing happens
in the map editor, the GUI opens