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[2.0.13] map editor ignores operable flag for arithmetic combinator based entities

Posted: Wed Oct 30, 2024 7:07 pm
by hgschmie
- create a new prototype based on ArithmeticCombinatorPrototype
- create an entity based off that prototype
- set the entity.operable flag to false
- click on the combinator in the game

in a regular game (even with cheat on), nothing happens
in the map editor, the GUI opens

Re: [2.0.13] map editor ignores operable flag for arithmetic combinator based entities

Posted: Wed Oct 30, 2024 7:21 pm
by Rseding91
Thanks for the report. That is intended. The map editor ignores most "normally you can't..." things.

Re: [2.0.13] map editor ignores operable flag for arithmetic combinator based entities

Posted: Wed Oct 30, 2024 8:41 pm
by hgschmie
thanks for the quick response.