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[Hrusa][2.0.12] Escalating CargoPod UPS times when the world is made of water

Posted: Wed Oct 30, 2024 4:53 pm
by MSC
Hello everyone, I have started a new creative world for blueprints out of habit and replaced it with shallow water in the editor. This is still a bit of an old idea, as landfill used to be better in the blueprint.
I also wanted to play around with the spaceships to find a suitable construction.

Suddenly the game started to drop below 10 in the UPS and the UPS times for the CargoPopd went way above 100.
10-30-2024, 17-49-18.png
10-30-2024, 17-49-18.png (43.27 KiB) Viewed 393 times
These values in a virtually empty world without any noteworthy productions.

I then tried a bit more and a mate gave me the tip that the cargo capsule rockets from the spaceship would not land.
I then built a cargo landing pad and the UPS normalised immediately.

Conjecture: the pathfinding of the cargo pod rockets cascades gradually if there is no free land area around the spawn.
Sure, I fiddled around with the world in the editor, but I'm not sure if it can happen in a real game.
Maybe it needs an exit condition there and the cargo capsule rocket simply reports, I can't find a good landing spot, please put one there, as the trains now also indicate.

Re: [Hrusa][2.0.12] Escalating CargoPod UPS times when the world is made of water

Posted: Thu Oct 31, 2024 11:01 am
by xargo-sama
I can let the pods land in shallow water, but it's not a priority right now as all planets in Space Age don't natively generate without a safe landing area. Once critical bugs are fixed I will look into it.