[2.0.12] desync bug while removing rail elevation ramp blueprint
Posted: Tue Oct 29, 2024 10:35 pm
I am in a multiplayer game with a few other players doing various things, and while making a coil for an artillery train, I experienced a desync bug. Either elevation ramps are blueprints and are just far enough apart that it would require a rail support. I was trying to move the exterior ramp blueprint, but some robots were already trying to place the rail bridges between the ramps. Removing this reliably causes both desync reports I generated. The server is hosted using the standalone multiplayer server config, not a locally hosted one. I believe the owner uses AMP for setup. No other mods besides Space Age were used, and the issue occurred on Nauvis.
tl;dr instructions for recreation; join multiplayer game, remove exterior rail blueprint that is within 20 tiles.
Linking both reports in case they are different, but both were caused by the same issue.
https://drive.google.com/file/d/1fJT5qK ... drive_link
https://drive.google.com/file/d/1HtgDUY ... drive_link
tl;dr instructions for recreation; join multiplayer game, remove exterior rail blueprint that is within 20 tiles.
Linking both reports in case they are different, but both were caused by the same issue.
https://drive.google.com/file/d/1fJT5qK ... drive_link
https://drive.google.com/file/d/1HtgDUY ... drive_link