Space platform 'mass' instead of 'weight'
Posted: Tue Oct 29, 2024 10:25 pm
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Should be: "Weight implies that there is a gravitational context, which is (mostly, see orbital mechanics) negligible in space"EpicPuppy613 wrote: Tue Oct 29, 2024 10:25 pm Weight implies that there is a gravitational context, which doesn't exist in space
Not negligible in Factorio space! The planets are ridiculously close together.BraveCaperCat wrote: Sat Nov 23, 2024 11:09 pm Should be: "Weight implies that there is a gravitational context, which is (mostly, see orbital mechanics) negligible in space"
*Subject to change.IsaacOscar wrote: Sat Nov 23, 2024 11:25 pmNot negligible in Factorio space! The planets are ridiculously close together*BraveCaperCat wrote: Sat Nov 23, 2024 11:09 pm Should be: "Weight implies that there is a gravitational context, which is (mostly, see orbital mechanics) negligible in space"
Sorry for another comment, but I just realised that if the planets are cloee together, their gravity should mostly cancel out (whereas you get ±10km/s, even if you're equidistant from two planets) ... so I think the Factorio devs need a few physics lessonsBraveCaperCat wrote: Sat Nov 23, 2024 11:28 pm*Subject to change.IsaacOscar wrote: Sat Nov 23, 2024 11:25 pmNot negligible in Factorio space! The planets are ridiculously close together*BraveCaperCat wrote: Sat Nov 23, 2024 11:09 pm Should be: "Weight implies that there is a gravitational context, which is (mostly, see orbital mechanics) negligible in space"
Yes, you're right - there are points near the bary-centre (weighted centre between two astronomical bodies) where gravity (between two bodies and an object at the bary-centre) is near 0, and that isn't taken into account in the space platform speed equation. Realistically, we'd want gravity (currently ±10km/s) to be purely dependent on distance between each body and their masses, instead of a constant(ish) term added to the equation.IsaacOscar wrote: Sat Nov 23, 2024 11:31 pmSorry for another comment, but I just realised that if the planets are cloee together, their gravity should mostly cancel out (whereas you get ±10km/s, even if you're equidistant from two planets) ... so I think the Factorio devs need a few physics lessonsBraveCaperCat wrote: Sat Nov 23, 2024 11:28 pm*Subject to change.IsaacOscar wrote: Sat Nov 23, 2024 11:25 pmNot negligible in Factorio space! The planets are ridiculously close together*BraveCaperCat wrote: Sat Nov 23, 2024 11:09 pm Should be: "Weight implies that there is a gravitational context, which is (mostly, see orbital mechanics) negligible in space"
The Problem with realism is that it can allow you to have your platform stuck somewhere with no fuel and/or thrusters and no way to get back (e.g. because asteroids destroyed your thrusters, or you ran out of uranium fuel cells for your power)BraveCaperCat wrote: Sat Nov 23, 2024 11:59 pmYes, you're right - there are points near the bary-centre (weighted centre between two astronomical bodies) where gravity (between two bodies and an object at the bary-centre) is near 0, and that isn't taken into account in the space platform speed equation. Realistically, we'd want gravity (currently ±10km/s) to be purely dependent on distance between each body and their masses, instead of a constant(ish) term added to the equation.IsaacOscar wrote: Sat Nov 23, 2024 11:31 pmSorry for another comment, but I just realised that if the planets are cloee together, their gravity should mostly cancel out (whereas you get ±10km/s, even if you're equidistant from two planets) ... so I think the Factorio devs need a few physics lessonsBraveCaperCat wrote: Sat Nov 23, 2024 11:28 pm*Subject to change.IsaacOscar wrote: Sat Nov 23, 2024 11:25 pmNot negligible in Factorio space! The planets are ridiculously close together*BraveCaperCat wrote: Sat Nov 23, 2024 11:09 pm Should be: "Weight implies that there is a gravitational context, which is (mostly, see orbital mechanics) negligible in space"
I get the impression this and some other related mechanics were added to foil casual attempts at accurate speed control without coming up with a way to do it that even NASA would be proud ofIsaacOscar wrote: Sat Nov 23, 2024 11:31 pm Sorry for another comment, but I just realised that if the planets are cloee together, their gravity should mostly cancel out (whereas you get ±10km/s, even if you're equidistant from two planets) ... so I think the Factorio devs need a few physics lessons
Agreed.IsaacOscar wrote: Sun Nov 24, 2024 1:44 am The Problem with realism is that it can allow you to have your platform stuck somewhere with no fuel and/or thrusters and no way to get back (e.g. because asteroids destroyed your thrusters, or you ran out of uranium fuel cells for your power)
So the 10km/s doesn't bother me, it's the weird dependance on the platforms width that ought to be changed.
Yes that is curious, but again I think it is a mechanic to encourage a certain shape of ship. There is a lot of wierdness in the platform/thruster and fuel/efficiency/thrust relationships that seems very intentional from observing it. I never played the space exploration mod so I dont know if it a hangover from another purpose in that or whether they have a maths guru on the team who was looking for an excuse to go nuts with it...IsaacOscar wrote: Sun Nov 24, 2024 1:44 am So the 10km/s doesn't bother me, it's the weird dependance on the platforms width that ought to be changed.