Page 1 of 1
Show valid recipes for item in selector combinator
Posted: Tue Oct 29, 2024 6:24 pm
by protocol_1903
TL;DR
Selector combinator should have a setting to show the valid recipe signals based on input signals.
What?
In the pre 2.0 days of crafting combinator mods like
Crafting Combinator Xeraph's Fork, there was a combinator setting to show the recipes that produced an item or fluid represented by a signal. I think that this functionality would be a great addition to the selector combinator.
Why?
Currently, there is no automatic way to tell what recipes produce a specific item or fluid using circuits. Adding this functionality to the selector combinator would make it more useful, and bring some functionality that used to exist in crafting combinator mods.