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[Graphics] Deep water on Gleba not visually distinct enough

Posted: Tue Oct 29, 2024 3:29 pm
by Rasmus93
I don't know if this realy is a bug, but the visuals of deep water and shallow water do not seam to be really diffrent for the parts where one can already get stuck. I just died at a spot where the minimap indicated the deep water but I can not see it as a visual indication in normal view.

I added the pictures for context.