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[2.0.11] Multiplayer Desync

Posted: Tue Oct 29, 2024 3:05 pm
by darkszero
No mods.

There was 4 players total with one being the host, at least 2 maybe all 3 other players desynced including me. One player was AFK, I was designing rail blueprints with ghosts in Nauvis with remote view. It happened rather unexpectedly, after rejoining it was just fine.

https://drive.google.com/file/d/1bhodvT ... drive_link

Re: [2.0.11] Multiplayer Desync

Posted: Tue Oct 29, 2024 3:15 pm
by boskid
Provided link is not public.

Re: [2.0.11] Multiplayer Desync

Posted: Tue Oct 29, 2024 3:18 pm
by darkszero
Fixed. It's great that I double checked before posting...

Re: [2.0.11] Multiplayer Desync

Posted: Tue Oct 29, 2024 3:32 pm
by boskid
This desync in general looks similar to 117282 and 117322 since there are construction robot differences, entity ghost differences and some entities in game state differences. I will mark this as a duplicate of 117282

Re: [2.0.11] Multiplayer Desync

Posted: Tue Oct 29, 2024 6:30 pm
by darkszero
Went ask one of the others what they were doing and turns only just me desynced!

So it's definitely related to ghost actions, potentially undo. At some point one of the other players visited where I was planning things so their robots might have done things.