Advanced Asteroid Processing unlock changes what recipes crushers switch to
Posted: Tue Oct 29, 2024 3:52 am
Wire a combinator to a crusher, configure crusher to set recipe based on signals, send asteroid signals. The idea being you're telling the crusher what recipe to pick, based on what asteroids you've found.
Before unlocking advanced asteroid processing this is what the crusher picks based on the asteroid signals, and it's what you expect:
metal asteroid signal -> metal asteroid processing recipe
carbon asteroid signal -> carbon asteroid processing
ice asteroid signal -> ice asteroid processing
After unlocking advanced processing the crusher chooses different recipes:
metal asteroid - metal asteroid processing (no change)
carbon asteroid - metal RE processing
ice asteroid - metal RE processing
Unlocking the advanced recipes hosed some automation I had, since I counted on the original behavior.
Before unlocking advanced asteroid processing this is what the crusher picks based on the asteroid signals, and it's what you expect:
metal asteroid signal -> metal asteroid processing recipe
carbon asteroid signal -> carbon asteroid processing
ice asteroid signal -> ice asteroid processing
After unlocking advanced processing the crusher chooses different recipes:
metal asteroid - metal asteroid processing (no change)
carbon asteroid - metal RE processing
ice asteroid - metal RE processing
Unlocking the advanced recipes hosed some automation I had, since I counted on the original behavior.