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Explain foundry/biochamber productivity bonus better

Posted: Mon Oct 28, 2024 9:07 am
by not_anton
TL;DR
Productivity bonus of biochamber and foundry must be explained better

What?
I found that foundry and biochamber had any build-in productivity by accident, investigating bonuses of placed buildings and wondering how my modules end up giving 62% productivity. Game lacks explanation of this very important aspect of new buildings. Currently these new buildings look like faster assemblers until someone starts nit-picking at every little detail.

Why?
Knowing about 50% bonus productivity is critical information for seed management on Gleba or LDS production on Vulcanus. Please highlight it better, maybe in briefings for respective planets.

Re: Explain foundry/biochamber productivity bonus better

Posted: Mon Oct 28, 2024 9:22 am
by sarge945
I'm surprised the Factoriopedia doesn't have a "inbuilt productivity bonus" stat for every building.

Re: Explain foundry/biochamber productivity bonus better

Posted: Tue Oct 29, 2024 4:54 am
by AileTheAlien
I think the productivity bonus just needs to be displayed when you're hovering over the building. Right now, it shows the productivity bar when the building's operating, and shows the productivity bonus when you hover the recipe or look it up in the factoripedia.