Modular Grid Train Network, Project Cybersyn
Posted: Sun Oct 27, 2024 4:23 pm
Hi there Engineers!
First Post, Whoop Whoop.
I've Been Working on a modular train network to use with vanilla or more specifically Project Cybersyn, would love some feedback on the design? (Maybe XD). Blueprint Book Below!
https://factorioprints.com/view/-OAQmP66MoRq6YOuflR2
**EDIT**
I will continue to update the blueprint book with my latest findings and expansions.
V.01 Had to adjust the requester stations to keep them dynamically for stack size calculations, now you don't have to worry calculating items required based on item max stack size.
V.02 Fixed issue with stack sizes, included additional blue prints
* All Pieces are assigned to network A - can you make a copy of the book and assign a different network id in the paramaters for more networks.
* All Pieces are grid aligned
* All pieces are parameterized, so you only specify network and item/fluid, it automatically sets stack/fluid counts, specific item/fluid used and train stop names.
* All factory pieces includes map tags
* All pieces linked to global "Green" circuit network, to measure all resources (red is only used locally per station so untouched and usable for anything globally)
* All pieces can be placed anywhere (except depo and solar due to size)
* Depo includes two "Fluid Depos" which you can swap for items and vice versa
*All Pieces are focus on Max Red Belt Through put, Yellow is just mellow.
Pieces included:
Track Section
City Block 1x1
City Block 3x3
Station Item Provider
Station Fluid Provider
Station Item Requester
Station Fluid Requester
Defence Track
Defence Section
Defence Corner Section
Depo
Item Train
Fluid Train
Solar
Solar Wide
Solar Full
Indicator Lamps
Control Block
Furnace Block
Steel Block
Green Circuits Block
Images:
First Post, Whoop Whoop.
I've Been Working on a modular train network to use with vanilla or more specifically Project Cybersyn, would love some feedback on the design? (Maybe XD). Blueprint Book Below!
https://factorioprints.com/view/-OAQmP66MoRq6YOuflR2
**EDIT**
I will continue to update the blueprint book with my latest findings and expansions.
V.01 Had to adjust the requester stations to keep them dynamically for stack size calculations, now you don't have to worry calculating items required based on item max stack size.
V.02 Fixed issue with stack sizes, included additional blue prints
* All Pieces are assigned to network A - can you make a copy of the book and assign a different network id in the paramaters for more networks.
* All Pieces are grid aligned
* All pieces are parameterized, so you only specify network and item/fluid, it automatically sets stack/fluid counts, specific item/fluid used and train stop names.
* All factory pieces includes map tags
* All pieces linked to global "Green" circuit network, to measure all resources (red is only used locally per station so untouched and usable for anything globally)
* All pieces can be placed anywhere (except depo and solar due to size)
* Depo includes two "Fluid Depos" which you can swap for items and vice versa
*All Pieces are focus on Max Red Belt Through put, Yellow is just mellow.
Pieces included:
Track Section
City Block 1x1
City Block 3x3
Station Item Provider
Station Fluid Provider
Station Item Requester
Station Fluid Requester
Defence Track
Defence Section
Defence Corner Section
Depo
Item Train
Fluid Train
Solar
Solar Wide
Solar Full
Indicator Lamps
Control Block
Furnace Block
Steel Block
Green Circuits Block
Images: