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Modular Grid Train Network, Project Cybersyn

Posted: Sun Oct 27, 2024 4:23 pm
by GoliathMrk1
Hi there Engineers!

First Post, Whoop Whoop.

I've Been Working on a modular train network to use with vanilla or more specifically Project Cybersyn, would love some feedback on the design? (Maybe XD). Blueprint Book Below!


https://factorioprints.com/view/-OAQmP66MoRq6YOuflR2

**EDIT**
I will continue to update the blueprint book with my latest findings and expansions.

V.01 Had to adjust the requester stations to keep them dynamically for stack size calculations, now you don't have to worry calculating items required based on item max stack size.
V.02 Fixed issue with stack sizes, included additional blue prints


* All Pieces are assigned to network A - can you make a copy of the book and assign a different network id in the paramaters for more networks.
* All Pieces are grid aligned
* All pieces are parameterized, so you only specify network and item/fluid, it automatically sets stack/fluid counts, specific item/fluid used and train stop names.
* All factory pieces includes map tags
* All pieces linked to global "Green" circuit network, to measure all resources (red is only used locally per station so untouched and usable for anything globally)
* All pieces can be placed anywhere (except depo and solar due to size)
* Depo includes two "Fluid Depos" which you can swap for items and vice versa
*All Pieces are focus on Max Red Belt Through put, Yellow is just mellow.

Pieces included:
Track Section
City Block 1x1
City Block 3x3
Station Item Provider
Station Fluid Provider
Station Item Requester
Station Fluid Requester
Defence Track
Defence Section
Defence Corner Section
Depo
Item Train
Fluid Train
Solar
Solar Wide
Solar Full
Indicator Lamps
Control Block
Furnace Block
Steel Block
Green Circuits Block



Images:

Re: Modular Grid Train Network, Project Cybersyn

Posted: Tue Oct 29, 2024 1:36 pm
by antisocialian
Hi there, great idea. I like how simple Cybersyn seems.

tho after using your blueprints, i'm thinking perhaps i've misunderstood the simplicity. is there a central control that's needed to send out the trains from the depot? i have trains and provider stations and requester stations, but the trains just go to the depot and stay there. i've added coal to fuel them, forced one to do a run for fuel for the depot but it just goes back there and sits. none of the trains go get the other resources that are requested&provided.

also, i'm noticing your item depot uses stack inserters which are fairly late game compared to the bulk inserters and trains stuff.

Re: Modular Grid Train Network, Project Cybersyn

Posted: Wed Oct 30, 2024 4:38 am
by GoliathMrk1
Hi @antisocialian

Thanks for giving it a try XD

So apparently i miss understood how the stacked threshold works, and in a pristine test env with a Perma drain on provider station to stimulate factory processing this setup works

But any way I'm updating the original post with v0.2 book string, please give that a try and let me know? This uses the normal stack thresholds which parametrized and formulated blueprints to stimulate stack calculations.

So no central control needed once you release a train(also a blueprint) the trains will go to the depo automatically and should wait there for there first orders.
So coal is perfect for fuel.

I also downgraded most of the inserters due to the same issue (testing world is in creative so didn't really think about tech levels XD)

PS. added bonus of a few extra blueprints XD

Re: Modular Grid Train Network, Project Cybersyn

Posted: Wed Nov 20, 2024 12:48 pm
by xlfish233
I really love your blueprint,whick really a qol .
But seem is still work in progress signal for now is uselees?
May be you can connect signal wire to station make train interrupts to provider?