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[2.0.11] Assembler "Set Recipe" wonky in map editor
Posted: Sun Oct 27, 2024 12:20 pm
by mrvn
In the map editor setting the recipe of an assembler works for some signals, e.g. iron gear wheel, but clears the recipe for others (all others?), e.g. copper wires.
Re: [2.0.11] Assembler "Set Recipe" wonky in map editor
Posted: Sun Oct 27, 2024 12:25 pm
by boskid
If you are talking about Assembler's Circuit "Set recipe", then it is not a bug because it is only selecting recipes that are researched right now. If you are selecting recipe by providing an item, it may happen that as the technologies are researched the selected recipe is different with the same signal since the mapping has to deal with multiple possible recipes and it rejects those that are unresearched.
Editor being a player state does not propagate into game state so assembler control behavior cannot assume it should work following editor's cheat state, it must follow player's working state. (this may be tricky since 2.0.11 since i made assemblers able to have unresearched recipes set).
Re: [2.0.11] Assembler "Set Recipe" wonky in map editor
Posted: Sun Oct 27, 2024 9:21 pm
by mrvn
This is a bit of a problem then. There seems to be no more Sandbox mode in 2.0 with "research all techs" option and without the techs the map editor isn't a replacement.
Is there another way to give the player tech other than running a lua script in the map editor? Maybe that could be an example script? Would be nice if one could open the tech window and select techs to be researched instantly.
Re: [2.0.11] Assembler "Set Recipe" wonky in map editor
Posted: Mon Oct 28, 2024 11:12 am
by Rseding91
mrvn wrote: Sun Oct 27, 2024 9:21 pm
Would be nice if one could open the tech window and select techs to be researched instantly.
When in the map editor you can do just that. I guess you didn’t try it?
Re: [2.0.11] Assembler "Set Recipe" wonky in map editor
Posted: Mon Oct 28, 2024 11:45 am
by mrvn
Rseding91 wrote: Mon Oct 28, 2024 11:12 am
mrvn wrote: Sun Oct 27, 2024 9:21 pm
Would be nice if one could open the tech window and select techs to be researched instantly.
When in the map editor you can do just that. I guess you didn’t try it?
Huh, I thought I did.
Any chance to get the assembler to show the recipe with a red stop sign over it to show the recipe would be set if available? Or should I make a new Idea for that?