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New Furnaces

Posted: Thu Aug 08, 2013 2:30 pm
by zer0t3ch
Dunno if you guys know about this or not, but the new furnaces are unlocked from the beginning even though they're not craftable.

Re: New Furnaces

Posted: Thu Aug 08, 2013 3:32 pm
by drs9999
This was fixed in 0.6.1

This might not effect savegames, so can you test it in a new game?

There was a command to force a player recipes, technologies, etc reload, but I forgot it ;)
I will edit the post if I can remeber it

Re: New Furnaces

Posted: Thu Aug 08, 2013 4:46 pm
by zer0t3ch
drs9999 wrote:This was fixed in 0.6.1

This might not effect savegames, so can you test it in a new game?

There was a command to force a player recipes, technologies, etc reload, but I forgot it ;)
I will edit the post if I can remeber it
mmk, thanks. I see it's fixed now.

Re: New Furnaces

Posted: Thu Aug 15, 2013 8:57 am
by drs9999
I finally found it :D
slpwnd wrote:Acutally we will add the lua migration for 0.6.2 that will perform the game.player.force.reset(). So the effect will be that the recipes will be reloaded