New Furnaces
Posted: Thu Aug 08, 2013 2:30 pm
Dunno if you guys know about this or not, but the new furnaces are unlocked from the beginning even though they're not craftable.
mmk, thanks. I see it's fixed now.drs9999 wrote:This was fixed in 0.6.1
This might not effect savegames, so can you test it in a new game?
There was a command to force a player recipes, technologies, etc reload, but I forgot it
I will edit the post if I can remeber it
slpwnd wrote:Acutally we will add the lua migration for 0.6.2 that will perform the game.player.force.reset(). So the effect will be that the recipes will be reloaded