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[raiguard][2.0.11] LuaEntity::get_fluid returns wrong value

Posted: Sat Oct 26, 2024 9:28 pm
by hgschmie
Consider this storage tank:
Screenshot 2024-10-26 at 14.23.55.png
Screenshot 2024-10-26 at 14.23.55.png (1.88 MiB) Viewed 310 times
Calling `get_fluid(1)` on the entity returns 26,000, not 25,000 :
Screenshot 2024-10-26 at 14.26.06.png
Screenshot 2024-10-26 at 14.26.06.png (216.51 KiB) Viewed 310 times
It seems that the call returns the contents of the pipeline, not of the storage tank.

Re: [2.0.11] LuaEntity::get_fluid returns wrong value

Posted: Tue Oct 29, 2024 7:05 pm
by przemo1232
Same thing happens when calling fluidbox methods, entity.fluidbox.get_capacity(1) for example returns the capacity of the entire pipeline.
Similarly, setting the entity.fluidbox[1] field sets the amount for the entire pipeline instead of just the entity's fluidbox

Re: [raiguard][2.0.11] LuaEntity::get_fluid returns wrong value

Posted: Thu Jan 23, 2025 9:35 pm
by raiguard
This is correct. The fluid buffer of the entity is merged with the segment, so it reports the segment values.

Re: [raiguard][2.0.11] LuaEntity::get_fluid returns wrong value

Posted: Fri Jan 24, 2025 8:16 pm
by hgschmie
Thanks for the explanation!

How does one determine how much fluid is inside an entity? It seems that any call only returns the amount in the whole fluidbox.