[v453000][2.0.11] Turbo Transport Belt Spritesheet has misaligned frame for all types
Posted: Sat Oct 26, 2024 8:50 pm
by kirazy
All transport belt sprite sheets can be aligned to one another, as they all share a common sequence of 8 frames to advance the belt one full position. If you watch the turbo transport belt, there is a slight stutter in the animation playback that is occasionally visible.
This is the offending issue:
12-10-2024, 20-33-37.png (60.45 KiB) Viewed 856 times
Column 63 of 64 of the turbo transport belt spritesheet is misaligned for all rows.
Re: [v453000][2.0.11] Turbo Transport Belt Spritesheet has misaligned frame for all types
Posted: Sun Nov 17, 2024 2:34 pm
by smileynator
Came here to 2nd this, i was working with them for the first time and i thought i was seeing things when i saw them jump every so often. Something doesn't line up for 1 frame and once you notice, it gets really annoying (try staring at a fully build but empty balancing belt setup for instance)
Re: [v453000][2.0.11] Turbo Transport Belt Spritesheet has misaligned frame for all types
Posted: Thu Dec 26, 2024 10:48 am
by Ingo-Igel
To further specify the bug that still exists in 2.0.28:
The 63rd frame in the turbo transport belt frame sequence is identical to the first frame in the frame sequence for all 20 directions. Therefore, a wrong frame was inserted for the 63rd frame.
[2.0.60] Turbo Transport Belt Fozen Spritesheet has wrong frame for all directions
Posted: Mon Jul 28, 2025 7:08 pm
by Ingo-Igel
The 63rd frame of the turbo transport belt frozen layer is identical to the first frame of the sequence in all 20 directions. Therefore, the 63rd frame was inserted incorrectly, and the actual 63rd frame is missing.
In terms of the error description, this corresponds to the following bug report. viewtopic.php?t=117762
However, this issue affects not only the turbo transport belt itself, but also the frozen layer.