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[v453000][2.0.11] Turbo Transport Belt Spritesheet has misaligned frame for all types

Posted: Sat Oct 26, 2024 8:50 pm
by kirazy
All transport belt sprite sheets can be aligned to one another, as they all share a common sequence of 8 frames to advance the belt one full position. If you watch the turbo transport belt, there is a slight stutter in the animation playback that is occasionally visible.

This is the offending issue:
12-10-2024, 20-33-37.png
12-10-2024, 20-33-37.png (60.45 KiB) Viewed 198 times
Column 63 of 64 of the turbo transport belt spritesheet is misaligned for all rows.


Re: [v453000][2.0.11] Turbo Transport Belt Spritesheet has misaligned frame for all types

Posted: Sun Nov 17, 2024 2:34 pm
by smileynator
Came here to 2nd this, i was working with them for the first time and i thought i was seeing things when i saw them jump every so often. Something doesn't line up for 1 frame and once you notice, it gets really annoying (try staring at a fully build but empty balancing belt setup for instance)

Re: [v453000][2.0.11] Turbo Transport Belt Spritesheet has misaligned frame for all types

Posted: Thu Dec 26, 2024 10:48 am
by Ingo-Igel
To further specify the bug that still exists in 2.0.28:
The 63rd frame in the turbo transport belt frame sequence is identical to the first frame in the frame sequence for all 20 directions. Therefore, a wrong frame was inserted for the 63rd frame.