[Space age] broken raw material quality farm with recyclers with quality modules?
Posted: Sat Oct 26, 2024 12:16 am
Isn't the quality farm with recyclers that also have quality just broken as hell?
The fact that recycling an item gives you a better version of its components is just insane broken.
You can basically jump from common to legendary raw item with tier 1 quality modules only.
Giving a sample for copper cable to copper plate, same can be done for iron gear to iron plate and plastic to plastic.
Have your assembler tier 3 with 4 tier 1 quality modules, then set the recipe to normal copper cable.
Filter out the quality cables, and the normal cables throw into a recycler with 4 more quality module tier 1.
Again, filter out the quality items, and the normal copper plate, just send back to craft more copper wires.
This will get you some uncommon copper cables and uncommon copper plates.
Do the same for iron gears, just store the uncommon gears for now, it will guarantee uncommon iron plate later.
Do the same for plastic, just put the modules into the chemical plant, and the normal plastic you throw into the recycler.
That alone will allow you to craft an uncommon quality module tier 1, guaranteed, from the uncommon items you have collected, either from the uncommon copper plate to uncommon copper cable, or the uncommon copper cable directly.
Now, for each uncommon quality module tier 1 you make, place in a different machine. At this point you already start to have to many uncommon raw items.
By just having 1 uncommon tier 1 quality module, will allow you to have guaranteed uncommon for each uncommon item, now it's time to throw back all those stored gears.
And that is where the thing gets crazy, because now, you start to have rare from the recycler with the same frequence of having uncommon from a common.
Just repeat the process to get your hands on a rare tier 1 quality module for each machine. Now you will start to get legendary items from the recycler with the same frequency we get rare from common.
Just wondering if that is really intended..... Seems completely off balance
Simple example...
The fact that recycling an item gives you a better version of its components is just insane broken.
You can basically jump from common to legendary raw item with tier 1 quality modules only.
Giving a sample for copper cable to copper plate, same can be done for iron gear to iron plate and plastic to plastic.
Have your assembler tier 3 with 4 tier 1 quality modules, then set the recipe to normal copper cable.
Filter out the quality cables, and the normal cables throw into a recycler with 4 more quality module tier 1.
Again, filter out the quality items, and the normal copper plate, just send back to craft more copper wires.
This will get you some uncommon copper cables and uncommon copper plates.
Do the same for iron gears, just store the uncommon gears for now, it will guarantee uncommon iron plate later.
Do the same for plastic, just put the modules into the chemical plant, and the normal plastic you throw into the recycler.
That alone will allow you to craft an uncommon quality module tier 1, guaranteed, from the uncommon items you have collected, either from the uncommon copper plate to uncommon copper cable, or the uncommon copper cable directly.
Now, for each uncommon quality module tier 1 you make, place in a different machine. At this point you already start to have to many uncommon raw items.
By just having 1 uncommon tier 1 quality module, will allow you to have guaranteed uncommon for each uncommon item, now it's time to throw back all those stored gears.
And that is where the thing gets crazy, because now, you start to have rare from the recycler with the same frequence of having uncommon from a common.
Just repeat the process to get your hands on a rare tier 1 quality module for each machine. Now you will start to get legendary items from the recycler with the same frequency we get rare from common.
Just wondering if that is really intended..... Seems completely off balance
Simple example...