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Turret angle control

Posted: Fri Oct 25, 2024 9:28 pm
by Walksanator
TL;DR
it is annoying when your fully functional turrets wont shoot what is right infront of them and instead aim off to the sides missing the asteroid that will destroy them

What ?
make a option that allows us to set a limit angle of between 0 (no clue why as that would be very strict) and 180 (any direction) for turret aiming.
eg: set a turret to 90 degrees so it covers anything infront of it but wont aim at anything behind. lower it down to 45 and it is basically only targeting forward.
would also be nice i circuits could set the angle via a control signal but thats just a little extra and not required.
Why ?
I have seen it a few times where my space platform (almost) gets destroyed because my turrets were shooting at a asteroid that wouldn't have hit the ship. because they are too far off to the side. and even if they woul have hit I have dedicated turrets for hitting and destroying those

Allow limiting omnidirectional turrets to be directional

Posted: Thu Dec 19, 2024 8:22 am
by Orum
Currently, quality improvements on turret range can actually be a downgrade, as omnidirectional turrets will fire further to the sides (which can be very undesirable on space platforms). If we had a way to limit how far to the sides they could fire, this would not be an issue.

It doesn't have to be anything fancy, as even just a toggle to go between omni and a small range (e.g. the same angle as a railgun can shoot) would be a massive improvement.

Re: Turret angle control

Posted: Thu Dec 19, 2024 12:21 pm
by Koub
[Koub] Merged into an older thread with the same suggestion.