Page 1 of 1
[Donion] [2.0.10] Crash during gameplay (EntityWorkingSound::shouldPlay)
Posted: Thu Oct 24, 2024 11:42 pm
by Qanael
I was rearranging some belts in my base, having recently obtained construction bots, when the game crashed. I was in the process of cancelling some deconstruction requests, but I'm not sure if the game crashed during an action on my part.
Log and minidump attached.
Re: [2.0.10] Crash in EntityWorkingSound::shouldPlay during normal gameplay
Posted: Fri Oct 25, 2024 8:33 am
by Donion
Are you able to reproduce the crash, with a specific save for example? Or did it just happen once?
Re: [Donion] [2.0.10] Crash during gameplay (EntityWorkingSound::shouldPlay)
Posted: Sat Nov 16, 2024 8:49 am
by Qanael
Unfortunately it just happened once. I haven't been able to reproduce it.
Re: [Donion] [2.0.10] Crash during gameplay (EntityWorkingSound::shouldPlay)
Posted: Sat Nov 16, 2024 12:14 pm
by Donion
Given it happened just once in a place that shouldn't crash like this, I'm gonna move this to 1/0 magic.
It might have been random hardware failure due to instability. You might want to run a memtest and/or some other diagnostics.
However, feel free to post back if the same issue happens again.