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Insert a Processing Unit in the Rocket silo
Posted: Thu Oct 24, 2024 5:48 pm
by Mikiheaven
Hello Everyone! Good Space Age to you
I am trying to insert Processing units in the rocket silo (more precisely a stack of Uncommon ones).
But the inserter does not move...
I guess it is because the processing unit is in the recipe for the rocket (Both rockets are already built).
But I want it in the cargo, not in the recipe.
How should I do that?
Thank you in advance
(my character is not on the same planet)
- 10-24-2024, 19-48-15.png (60.61 KiB) Viewed 4814 times
Re: Insert a Processing Unit in the Rocket silo
Posted: Sat Oct 26, 2024 7:07 am
by brevven
Workaround for now is to request it from the space platform hub, and have the silo fulfill those requests.
Re: Insert a Processing Unit in the Rocket silo
Posted: Sat Oct 26, 2024 9:54 am
by mmmPI
i also use the work around mentionned by brevven, which require robots loading
Re: Insert a Processing Unit in the Rocket silo
Posted: Mon Oct 28, 2024 10:45 am
by Mikiheaven
Thank you!
I didn't understand the logistic request from the silo, but I did it from the space platform and it worked!
Re: Insert a Processing Unit in the Rocket silo
Posted: Wed Oct 30, 2024 8:29 am
by Orwor
I had the same problem, the standard processing unit rocket capacity is like 55000 which is way to big, in the space platform window where you request stuff, when you adjust the amount of a request there is a tick box which lets you set a custum minimal rocket capacity. Just set that to something under 2000 and your rocket can send it up to the platform.
Re: Insert a Processing Unit in the Rocket silo
Posted: Thu Oct 31, 2024 12:10 am
by myridium
You can't do what you want (insert arbitrary cargo with inserters). You must insert processing units using the option in the rocket silo to fulfill logistics requests automatically, and then you must request processing units from the space platform. There is no other way.
Re: Insert a Processing Unit in the Rocket silo
Posted: Sat Dec 14, 2024 4:34 pm
by TurningGears
There is actually a mod for this now:
https://mods.factorio.com/mod/RocketCargoInsertion
I really hope this gets fixed with 2.1, automatically fulfilling requests is not really feasible in the endgame due to the volume and speed that rockets need to be launches with, ignoring the huge drone FPS/UPS impact.
Re: Insert a Processing Unit in the Rocket silo
Posted: Sun Dec 15, 2024 2:06 am
by IsaacOscar
If you have processing units in your cursor, you can shift click on a slot in the rocket silo and robots will come deliver.
You have to do this fot each delivery, so it's only useful if you just need the processing units once.
Re: Insert a Processing Unit in the Rocket silo
Posted: Sun Dec 15, 2024 2:09 am
by computeraddict
TurningGears wrote: Sat Dec 14, 2024 4:34 pm
There is actually a mod for this now:
https://mods.factorio.com/mod/RocketCargoInsertion
I really hope this gets fixed with 2.1, automatically fulfilling requests is not really feasible in the endgame due to the volume and speed that rockets need to be launches with, ignoring the huge drone FPS/UPS impact.
You can stuff things in a buffer chest right next to the silo and have a roboport with a logistics drone request right next to it. Loads a silo *very* fast.
Re: Insert a Processing Unit in the Rocket silo
Posted: Sun Dec 15, 2024 10:31 pm
by TurningGears
computeraddict wrote: Sun Dec 15, 2024 2:09 am
TurningGears wrote: Sat Dec 14, 2024 4:34 pm
There is actually a mod for this now:
https://mods.factorio.com/mod/RocketCargoInsertion
I really hope this gets fixed with 2.1, automatically fulfilling requests is not really feasible in the endgame due to the volume and speed that rockets need to be launches with, ignoring the huge drone FPS/UPS impact.
You can stuff things in a buffer chest right next to the silo and have a roboport with a logistics drone request right next to it. Loads a silo *very* fast.
That doesn't really scale and feels like a bad workaround for something that should work out of the box. It would also require to build this workaround for just these materials, which makes blueprinting and modularizing difficult.
Re: Insert a Processing Unit in the Rocket silo
Posted: Sun Dec 15, 2024 11:08 pm
by waterBear
You actually can insert, but you have to disable automatic logistic requests. The rockets will still launch once filled with requested items. This is how we deal with things like calcite on Volcanus.
Re: Insert a Processing Unit in the Rocket silo
Posted: Sun Dec 15, 2024 11:44 pm
by ichVII
Orwor wrote: Wed Oct 30, 2024 8:29 am
I had the same problem, the standard processing unit rocket capacity is like 55000 which is way to big, in the space platform window where you request stuff, when you adjust the amount of a request there is a tick box which lets you set a custum minimal rocket capacity. Just set that to something under 2000 and your rocket can send it up to the platform.
It is 300, not "like 55000". Its really not that big.
Re: Insert a Processing Unit in the Rocket silo
Posted: Sun Dec 15, 2024 11:46 pm
by ichVII
waterBear wrote: Sun Dec 15, 2024 11:08 pm
You actually can insert, but you have to disable automatic logistic requests. The rockets will still launch once filled with requested items. This is how we deal with things like calcite on Volcanus.
That works for everything, which is not part of the rocket part recipe, but only for that.
Re: Insert a Processing Unit in the Rocket silo
Posted: Mon Dec 16, 2024 4:06 am
by TurningGears
waterBear wrote: Sun Dec 15, 2024 11:08 pm
You actually can insert, but you have to disable automatic logistic requests. The rockets will still launch once filled with requested items. This is how we deal with things like calcite on Volcanus.
This thread is about Processing Units, not items that are not part of the rocket part recipe
Re: Insert a Processing Unit in the Rocket silo
Posted: Mon Dec 16, 2024 9:23 am
by mmmPI
There is no compelling reason to insert processing unit in the rocket silo if you want to be UPS efficient in late game ( let alone "uncommon") imo so the argument that "bots have a huge impact when used to do so" is not pertinent i think. Beside being unsubstanciated.
Processing units can be made in space if you need them in Aquilo.
Re: Insert a Processing Unit in the Rocket silo
Posted: Mon Dec 16, 2024 3:44 pm
by waterBear
TurningGears wrote: Mon Dec 16, 2024 4:06 am
waterBear wrote: Sun Dec 15, 2024 11:08 pm
You actually can insert, but you have to disable automatic logistic requests. The rockets will still launch once filled with requested items. This is how we deal with things like calcite on Volcanus.
This thread is about Processing Units, not items that are not part of the rocket part recipe
Ah yes...I think I even got that context from the thread and somehow it leaked out of my brain.
I'll just see myself out.