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[2.0.9] Marked as deleted rail signal loses to delete marked state after switching host in multiplayer

Posted: Thu Oct 24, 2024 10:57 am
by Blackxes
On a Railway we have a signal which we marked to delete for the bots via Alt-D.
After saving and switching hosts, the marking was gone and the signal operated as usual.

It that intended ?

Re: [2.0.9] Marked as deleted rail signal loses to delete marked state after switching host in multiplayer

Posted: Thu Oct 24, 2024 12:41 pm
by boskid
Thanks for the report however without any extra details, reproduction steps or save file i am going to assume this is a user error, hosting wrong file, using save from before the signal was marked to be deconstructed or whatever. If a signal would magically stop being marked as to deconstruct by simply saving and loading it would be a desync state that is far more serious and yet noone reports it.

Re: [2.0.9] Marked as deleted rail signal loses to delete marked state after switching host in multiplayer

Posted: Thu Oct 24, 2024 1:00 pm
by Blackxes
I see. The exact steps were

- Friend hosted the game
- I joined, marked the signal some hours later
- He lagged, decided to switch host
- Saved
- Quit and rehosted myself

I try to reproduce it later. Marking, saving, quitting, rehosting on my end doesn't seem to have this issue.
When my friend comes back I try it the other way described above.

Re: [2.0.9] Marked as deleted rail signal loses to delete marked state after switching host in multiplayer

Posted: Thu Oct 24, 2024 1:04 pm
by boskid
I see. Are you aware that entities marked to be deconstructed are getting cancelled after 5 hours?

Re: [2.0.9] Marked as deleted rail signal loses to delete marked state after switching host in multiplayer

Posted: Thu Oct 24, 2024 1:09 pm
by Blackxes
No :D.. This is an information I did not have.. But that, truly, explains why