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[Rseding91] [2.0.10][Space Age] Desync observing platform from Nauvis to Aquilo

Posted: Thu Oct 24, 2024 1:55 am
by Qrt_La55en
Mods
core 0.0.0
base 2.0.10
elevated-rails 2.0.10
quality 2.0.10
space-age 2.0.10

What did you do?/What happened?
Standing on Vulcanus. I was observing a Platform doing its first run from Nauvis to Vulcanus when I desynched. The text in the log (line 5877) is " 15335.324 Error GameActionHandler.cpp:2659: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(8928994) serverCRC(1422426749) localCRC(1755768076) "
I was playing together with ColonelWill and crew, none of those desynced. But immediately following my desync, a railgun failed to fire and a different platform was lost as a result. It is unknown if these two events are correlated. See https://www.twitch.tv/colonelwill/clip/ ... 2_nRYOkokK for the missing railgun action.

Full desync report: https://drive.google.com/drive/folders/ ... sp=sharing

What did you expect to happen instead?
Not desync :)

Does it happen always, once, or sometimes?
Unknown

Re: [2.0.10][Space Age] Multiplayer desynched when observing a platform from Nauvis to Aquilo

Posted: Sat Oct 26, 2024 1:21 pm
by Rseding91
Thanks for the report. This is likely fixed for the next release (2.0.12)