[raiguard] [2.0.9][linux] Crash on launch (GraphicsInterfaceOpenGL::drawIndexed)
Posted: Wed Oct 23, 2024 5:22 pm
I don't know the problem, but whenever I launch the game it crashes. Sometimes it starts normally, but crashes after some time. Here's my log file:
Code: Select all
0.000 2024-10-23 19:27:24; Factorio 2.0.9 (build 79509, linux64, steam, space-age)
0.100 Operating system: Linux (Ubuntu 20.04)
0.000 Initializing Steam API.
0.100 Program arguments: "/home/volkors/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio"
0.100 Config path: /home/volkors/.factorio/config/config.ini
0.100 Read data path: /home/volkors/.local/share/Steam/steamapps/common/Factorio/data
0.100 Write data path: /home/volkors/.factorio [303352/479117MB]
0.100 Binaries path: /home/volkors/.local/share/Steam/steamapps/common/Factorio/bin
0.124 System info: [CPU: Intel(R) Xeon(R) CPU X3470 @ 2.93GHz, 8 cores, RAM: 15946 MB]
0.124 Environment: DISPLAY=:0 WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=ubuntu XDG_SESSION_DESKTOP=ubuntu XDG_CURRENT_DESKTOP=ubuntu:GNOME SDL_VIDEODRIVER=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
0.125 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
0.154 Video driver: x11
0.154 Available displays: 1
0.154 [0]: VG240Y P 24" - {[0,0], 1920x1080, SDL_PIXELFORMAT_RGB888, 144Hz}
0.587 Initialised OpenGL:[0] NV126; driver: 4.3 (Core Profile) Mesa 21.2.6
0.587 [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes, ARB_pipeline_statistics_query:yes, ARB_gl_spirv:NO, ARB_ES2_compatibility:yes
0.587 [Version] 4.3
0.616 Graphics settings preset: high
0.616 Dedicated video memory size 2048 MB (detected from llvmpipe (LLVM 12.0.0, 128 bits); VendorID: 0x10005)
1.538 Graphics options: [Graphics quality: high] [Video memory usage: high] [DXT: high-quality]
1.538 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: true] [Rotation quality: low] [Other: STDCWT] [B:0,C:0,S:100]
1.547 [Audio] Driver:pulseaudio, Device:Default device, Depth:16, Channels:2, Frequency:44100
1.810 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
1.810 Info ModManager.cpp:434: FeatureFlag freezing = true
1.810 Info ModManager.cpp:434: FeatureFlag quality = true
1.810 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
1.810 Info ModManager.cpp:434: FeatureFlag segmented-units = true
1.810 Info ModManager.cpp:434: FeatureFlag space-travel = true
1.810 Info ModManager.cpp:434: FeatureFlag spoiling = true
1.816 Loading mod core 0.0.0 (data.lua)
1.850 Loading mod base 2.0.9 (data.lua)
2.079 Loading mod elevated-rails 2.0.9 (data.lua)
2.117 Loading mod quality 2.0.9 (data.lua)
2.136 Loading mod space-age 2.0.9 (data.lua)
2.492 Loading mod base 2.0.9 (data-updates.lua)
2.525 Loading mod quality 2.0.9 (data-updates.lua)
2.559 Loading mod space-age 2.0.9 (data-updates.lua)
2.733 Checksum for core: 2820763882
2.733 Checksum of base: 1355320214
2.733 Checksum of elevated-rails: 1891730324
2.733 Checksum of quality: 3715527832
2.733 Checksum of space-age: 440491908
3.388 Prototype list checksum: 984080119
3.468 Loading sounds...
3.775 Info PlayerData.cpp:68: Local player-data.json unavailable
3.775 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1729625560
4.105 Crop bitmaps.
4.110 Parallel sprite loader initialized (threads: 8, bitmaps: 8227)
40.938 Initial atlas bitmap size is 16384
40.962 Created an atlas bitmap (size 16384x16384) [none]
40.980 Created an atlas bitmap (size 16384x16384) [none]
40.995 Created an atlas bitmap (size 16384x16380) [none]
41.000 Created an atlas bitmap (size 4096x2276) [none]
41.001 Created an atlas bitmap (size 16384x8392) [decal]
41.476 Created an atlas bitmap (size 16384x16256) [low-object]
41.633 Created an atlas bitmap (size 16384x13456) [corpse-decay]
41.711 Created an atlas bitmap (size 16384x5596) [none]
41.711 Created an atlas bitmap (size 1676x79) [not-compressed]
41.712 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level]
41.891 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
41.891 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
41.891 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
41.892 Created an atlas bitmap (size 4096x3088) [smoke, mipmap, linear-minification, linear-magnification]
41.892 Created an atlas bitmap (size 8192x2576) [mipmap]
41.892 Created an atlas bitmap (size 2048x1520) [mipmap]
41.892 Created an atlas bitmap (size 4096x3152) [mipmap]
41.892 Created an atlas bitmap (size 4096x3152) [mipmap]
41.893 Created an atlas bitmap (size 4096x3152) [mipmap]
41.893 Created an atlas bitmap (size 8192x3792) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
41.896 Created an atlas bitmap (size 16384x6120) [alpha-mask]
42.014 Created an atlas bitmap (size 16384x16376) [shadow, linear-magnification, alpha-mask]
42.119 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask]
42.120 Created an atlas bitmap (size 16384x5968) [shadow, linear-magnification, alpha-mask]
42.120 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
42.120 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
42.131 Created a virtual atlas bitmap (size 4096x4096) [linear-minification, linear-magnification]
42.148 Created a virtual atlas bitmap (size 4096x4096) [none]
42.159 Created a virtual atlas bitmap (size 4096x4096) [linear-magnification]
42.173 Created a virtual atlas bitmap (size 4096x4096) [linear-magnification]
42.184 Created a virtual atlas bitmap (size 4096x4096) [none]
42.195 Created a virtual atlas bitmap (size 4096x4096) [none]
42.205 Created a virtual atlas bitmap (size 4096x4096) [none]
42.218 Created a virtual atlas bitmap (size 4096x4096) [none]
42.227 Created a virtual atlas bitmap (size 4096x4096) [none]
42.237 Created a virtual atlas bitmap (size 4096x4096) [none]
42.244 Created a virtual atlas bitmap (size 4096x4096) [none]
42.250 Created a virtual atlas bitmap (size 4096x4096) [none]
42.250 Created virtual atlas pages 4096x4096x12
42.449 Created virtual atlas of size 16384x12288 with physical texture size 8192x8192
42.449 Loading 3D bitmaps.
42.482 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
43.126 Parallel sprite loader initialized (threads: 7, bitmaps: 8227)
454.296 Sprites loaded
455.398 Generated mipmaps (4) for atlas [5] of size 16384x16256 <total: 701.59, render: 0.36, convert: 0.74, copy: 0.16>
455.564 Generated mipmaps (3) for atlas [9] of size 8192x6096
456.389 Generated mipmaps (3) for atlas [10] of size 16384x16320 <total: 824.15, render: 0.23, convert: 0.29, copy: 0.07>
456.608 Generated mipmaps (3) for atlas [11] of size 16384x4832
456.694 Generated mipmaps (3) for atlas [12] of size 8192x3872
456.745 Generated mipmaps (3) for atlas [13] of size 4096x3088
456.848 Generated mipmaps (3) for atlas [14] of size 8192x2576
456.869 Generated mipmaps (3) for atlas [15] of size 2048x1520
456.925 Generated mipmaps (3) for atlas [16] of size 4096x3152
456.984 Generated mipmaps (3) for atlas [17] of size 4096x3152
457.030 Generated mipmaps (3) for atlas [18] of size 4096x3152
457.238 Generated mipmaps (5) for atlas [19] of size 8192x3792
457.268 Generated mipmaps (3) for atlas [24] of size 8192x2352
457.545 Custom mipmaps uploaded (3203)
457.913 Generated mipmaps for virtual atlas of size 16384x12288
458.041 Factorio initialised
458.081 Steam Storage Quota: 23840/23841
502.074 Error CrashHandler.cpp:643: Received 6
Factorio crashed. Generating symbolized stacktrace, please wait ...
/tmp/factorio-build-nxrsj9/src/Util/StacktraceToStream.cpp (52): walkStackAndPrintToStream
/tmp/factorio-build-nxrsj9/src/Util/StacktraceToStream.cpp (60): Util::printStacktraceToStream(WriteStream&)
/tmp/factorio-build-nxrsj9/src/Util/Logger.cpp (334): Logger::writeStacktrace(WriteStream*, StackTraceInfo*)
/tmp/factorio-build-nxrsj9/src/Util/Logger.cpp (379): Logger::logStacktrace(StackTraceInfo*)
/tmp/factorio-build-nxrsj9/src/Util/CrashHandler.cpp (183): CrashHandler::writeStackTrace(CrashHandler::CrashReason)
/tmp/factorio-build-nxrsj9/src/Util/CrashHandler.cpp (644): CrashHandler::commonSignalHandler(int)
/tmp/factorio-build-nxrsj9/src/Util/CrashHandler.cpp (652): CrashHandler::SignalHandler(int)
0x7f8d0a75308f
../sysdeps/unix/sysv/linux/raise.c (51): __GI_raise
/build/glibc-LcI20x/glibc-2.31/stdlib/abort.c (79): __GI_abort
/build/glibc-LcI20x/glibc-2.31/assert/assert.c (92): __assert_fail_base
/build/glibc-LcI20x/glibc-2.31/assert/assert.c (101): __GI___assert_fail
nouveau_pushbuf_data
nouveau_pushbuf_data
0x7f8cfa5ea88f
0x7f8cfa5eaaee
0x7f8cfa5eb4a9
0x7f8d00af4b42
0x7f8d00af4c3a
0x7f8d00af6396
0x7f8d001fa97a
0x7f8d001fcbe3
/tmp/factorio-build-nxrsj9/src/Graphics/OpenGL/GraphicsInterfaceOpenGL.cpp (841): GraphicsInterfaceOpenGL::drawIndexed(DrawBindings const&, VideoBuffer*, VideoBuffer*, unsigned int, unsigned int)
/tmp/factorio-build-nxrsj9/src/Graphics/DrawCommandBatch.cpp (382): DrawCommandBatch::flushSpritesBatch(bool)
/tmp/factorio-build-nxrsj9/src/Graphics/GraphicsInterface.cpp (257): GraphicsInterface::flushDrawCommandBatch()
/tmp/factorio-build-nxrsj9/src/Graphics/DrawEngine.cpp (731): DrawEngine::drawShadowBuffer(VideoBitmap const&)
/tmp/factorio-build-nxrsj9/src/Graphics/DrawEngine.cpp (750): DrawEngine::drawShadows()
/tmp/factorio-build-nxrsj9/src/Graphics/DrawEngine.cpp (262): DrawEngine::render(std::vector<SimpleBoundingBox, std::allocator<SimpleBoundingBox> > const*, GameRendererContainer&)
/tmp/factorio-build-nxrsj9/src/Graphics/GameRenderer.cpp (229): GameRenderer::renderInternal(bool)
/tmp/factorio-build-nxrsj9/src/Graphics/GameRenderer.cpp (182): GameRenderer::render()
/tmp/factorio-build-nxrsj9/src/GameView.cpp (1720): GameView::render()
/tmp/factorio-build-nxrsj9/src/Gui/GameViewWidgetLogic.cpp (96): GameViewWidgetLogic::renderGameView(agui::Widget&, agui::PaintEvent const&, agui::Point const&, GarbageCollectableEngineFramebuffers&, RendererAndParameters)
/tmp/factorio-build-nxrsj9/src/Gui/SimulationWidget.cpp (226): SimulationWidget::paintSimulation(agui::PaintEvent const&, agui::Point const&)
/tmp/factorio-build-nxrsj9/src/Gui/SimulationWidget.cpp (208): SimulationWidget::paintComponent(agui::PaintEvent const&, agui::Point const&)
/tmp/factorio-build-nxrsj9/libraries/Agui/Widget/Widget.cpp (299): agui::Widget::paint(agui::PaintEvent const&, agui::Point const&)
/tmp/factorio-build-nxrsj9/libraries/Agui/Widget/Widget.cpp (1763): agui::Widget::recursivePaintChildrenInternal(bool, agui::Graphics*, agui::Point const&)
/tmp/factorio-build-nxrsj9/libraries/Agui/Widget/Widget.cpp (1773): agui::Widget::recursivePaintChildrenInternal(bool, agui::Graphics*, agui::Point const&)
/tmp/factorio-build-nxrsj9/libraries/Agui/Gui.cpp (909): agui::Gui::render()
/tmp/factorio-build-nxrsj9/src/Graphics/GuiRenderer.cpp (70): GuiRenderer::prepare()
/tmp/factorio-build-nxrsj9/src/GlobalContext.cpp (1407): GlobalContext::prepareRenderGui()
/tmp/factorio-build-nxrsj9/src/GlobalContext.cpp (1403): GlobalContext::prepareRenderGui()
/tmp/factorio-build-nxrsj9/src/MainLoop.cpp (1138): MainLoop::prepare()
/tmp/factorio-build-nxrsj9/src/MainLoop.cpp (705): MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode)
/tmp/factorio-build-nxrsj9/src/MainLoop.cpp (412): MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode)
/tmp/factorio-build-nxrsj9/src/Main.cpp (1325): fmain(int, char**)
/tmp/factorio-build-nxrsj9/src/Main.cpp (1347): main
../csu/libc-start.c (308): __libc_start_main
_start
0xffffffffffffffff
Stack trace logging done
505.071 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
511.937 Info SystemUtil.cpp:877: Started /usr/bin/xdg-open; trampoline PID: 5797
511.937 Uploading log file
511.961 Info SystemUtil.cpp:877: Started /home/volkors/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio; trampoline PID: 5798