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[StrangePan][2.0.9] LuaCommandable::set_command fails on next tick for attack command
Posted: Wed Oct 23, 2024 4:33 pm
by cogito123
Hi, I created minimal proof of concept of the issue as a scenario code. When biter reaches location with go_to_location and next assigned command is either attack or attack_area the command fails on the next tick. My expectation is that biter would chase player instead. The same code works according to expectation on 1.1 (if storage renamed to global)
Re: [StrangePan][2.0.9] LuaCommandable::set_command fails on next tick for attack command
Posted: Wed Jan 29, 2025 3:56 pm
by StrangePan
Hello, this will indeed also be fixed in 2.0.34 along with
118082.
Re: [StrangePan][2.0.9] LuaCommandable::set_command fails on next tick for attack command
Posted: Wed Jan 29, 2025 4:44 pm
by cliff_build
Thank you!
Re: [StrangePan][2.0.9] LuaCommandable::set_command fails on next tick for attack command
Posted: Sat Feb 01, 2025 10:06 pm
by cogito123
Thanks