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[Lou][2.0.9] Crash using a blueprint with shift+click.
Posted: Wed Oct 23, 2024 3:49 pm
by Raudo
I was using a blueprint with concrete and hazard concrete, when I clicked it to place it the game crashed to the desktop.
It happens every time I try to use it.
If I remove the hazard concrete, the blueprint works fine and there is no crash.
Re: [2.0.9] Crash using a blueprint with shift+click.
Posted: Wed Oct 23, 2024 4:02 pm
by Lou
Could you please provide the causing blueprint? (Either as an import string or to have it in a save)
Re: [Lou][2.0.9] Crash using a blueprint with shift+click.
Posted: Thu Oct 24, 2024 2:56 am
by Raudo
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
Copy blueprint
Re: [Lou][2.0.9] Crash using a blueprint with shift+click.
Posted: Thu Oct 24, 2024 11:32 am
by toor
Not sure if 100% the same.
But the server / game also crashes when I had a hazard concrete placed and marked for destruction.
Then try to Copy over that concrete with other hazard concrete facing in a different direction.
Crashes instantly.
Stacktrace:
Code: Select all
11.567 Error CrashHandler.cpp:641: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
/tmp/factorio-build-wlUFwi/src/Util/StacktraceToStream.cpp (52): walkStackAndPrintToStream
/tmp/factorio-build-wlUFwi/src/Util/StacktraceToStream.cpp (60): Util::printStacktraceToStream(WriteStream&)
/tmp/factorio-build-wlUFwi/src/Util/Logger.cpp (334): Logger::writeStacktrace(WriteStream*, StackTraceInfo*)
/tmp/factorio-build-wlUFwi/src/Util/Logger.cpp (379): Logger::logStacktrace(StackTraceInfo*)
/tmp/factorio-build-wlUFwi/src/Util/CrashHandler.cpp (183): CrashHandler::writeStackTrace(CrashHandler::CrashReason)
/tmp/factorio-build-wlUFwi/src/Util/CrashHandler.cpp (644): CrashHandler::commonSignalHandler(int)
/tmp/factorio-build-wlUFwi/src/Util/CrashHandler.cpp (652): CrashHandler::SignalHandler(int)
0x7c50fa8c604f
/opt/gcc-13.2.0/include/c++/13.2.0/bits/unique_ptr.h (99): std::default_delete<Entity>::operator()(Entity*) const
/opt/gcc-13.2.0/include/c++/13.2.0/bits/unique_ptr.h (404): std::unique_ptr<Entity, std::default_delete<Entity> >::~unique_ptr()
/opt/gcc-13.2.0/include/c++/13.2.0/bits/stl_construct.h (88): void std::destroy_at<std::unique_ptr<Entity, std::default_delete<Entity> > >(std::unique_ptr<Entity, std::default_delete<Entity> >*)
/opt/gcc-13.2.0/include/c++/13.2.0/bits/stl_construct.h (149): void std::_Destroy<std::unique_ptr<Entity, std::default_delete<Entity> > >(std::unique_ptr<Entity, std::default_delete<Entity> >*)
/opt/gcc-13.2.0/include/c++/13.2.0/bits/stl_construct.h (163): void std::_Destroy_aux<false>::__destroy<std::unique_ptr<Entity, std::default_delete<Entity> >*>(std::unique_ptr<Entity, std::default_delete<Entity> >*, std::unique_ptr<Entity, std::default_delete<Entity> >*)
/opt/gcc-13.2.0/include/c++/13.2.0/bits/stl_construct.h (196): void std::_Destroy<std::unique_ptr<Entity, std::default_delete<Entity> >*>(std::unique_ptr<Entity, std::default_delete<Entity> >*, std::unique_ptr<Entity, std::default_delete<Entity> >*)
/opt/gcc-13.2.0/include/c++/13.2.0/bits/alloc_traits.h (947): void std::_Destroy<std::unique_ptr<Entity, std::default_delete<Entity> >*, std::unique_ptr<Entity, std::default_delete<Entity> > >(std::unique_ptr<Entity, std::default_delete<Entity> >*, std::unique_ptr<Entity, std::default_delete<Entity> >*, std::allocator<std::unique_ptr<Entity, std::default_delete<Entity> > >&)
/opt/gcc-13.2.0/include/c++/13.2.0/bits/stl_vector.h (1934): std::vector<std::unique_ptr<Entity, std::default_delete<Entity> >, std::allocator<std::unique_ptr<Entity, std::default_delete<Entity> > > >::_M_erase_at_end(std::unique_ptr<Entity, std::default_delete<Entity> >*)
/opt/gcc-13.2.0/include/c++/13.2.0/bits/stl_vector.h (1603): std::vector<std::unique_ptr<Entity, std::default_delete<Entity> >, std::allocator<std::unique_ptr<Entity, std::default_delete<Entity> > > >::clear()
/tmp/factorio-build-wlUFwi/src/Entity/ToDeleteList.cpp (33): ToDeleteList::clear()
/tmp/factorio-build-wlUFwi/src/Map/Map.cpp (1373): Map::removeEntitiesStagedForDeletion()
/tmp/factorio-build-wlUFwi/src/Map/Map.cpp (1473): Map::applyStagedChanges()
/tmp/factorio-build-wlUFwi/src/Input/InputSource.cpp (75): InputSource::flushToListeners(InputAction const&, bool)
/tmp/factorio-build-wlUFwi/src/Input/InputSource.cpp (67): InputSource::flushActions(bool, MapTick)
/tmp/factorio-build-wlUFwi/src/Net/NetworkInputHandler.cpp (176): NetworkInputHandler::flushActions(bool, MapTick)
/tmp/factorio-build-wlUFwi/src/Input/InputSource.cpp (55): InputSource::nextTick(MapTick)
/tmp/factorio-build-wlUFwi/src/Net/NetworkInputHandler.cpp (124): NetworkInputHandler::nextTick(MapTick)
/tmp/factorio-build-wlUFwi/src/Net/NetworkInputHandler.cpp (116): NetworkInputHandler::tryToApplyNextTickClosure()
/tmp/factorio-build-wlUFwi/src/Net/ServerMultiplayerManager.cpp (756): ServerMultiplayerManager::updateMultiplayerInputInternal()
/tmp/factorio-build-wlUFwi/src/Net/ServerMultiplayerManager.cpp (744): ServerMultiplayerManager::updateMultiplayerInputInternal()
/tmp/factorio-build-wlUFwi/src/Net/MultiplayerManagerBase.cpp (166): MultiplayerManagerBase::updateMultiplayerInput()
/tmp/factorio-build-wlUFwi/src/MainLoop.cpp (1382): MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode)
/tmp/factorio-build-wlUFwi/src/MainLoop.cpp (1205): MainLoop::gameUpdateLoop(MainLoop::HeavyMode)
/tmp/factorio-build-wlUFwi/src/MainLoop.cpp (647): MainLoop::mainLoopStepHeadless(MainLoop::HeavyMode)
/tmp/factorio-build-wlUFwi/src/MainLoop.cpp (407): MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode)
/tmp/factorio-build-wlUFwi/src/CommandLineMultiplayer.cpp (295): hostMultiplayerGameInternal(cxxopts::ParseResult const&, bool)
/tmp/factorio-build-wlUFwi/src/CommandLineMultiplayer.cpp (350): CommandLineMultiplayer::hostCommandLineMultiplayerGame(cxxopts::ParseResult const&, Filesystem::Path const&, Filesystem::Path const&, bool)
/tmp/factorio-build-wlUFwi/src/Main.cpp (705): fmain(int, char**)
/tmp/factorio-build-wlUFwi/src/Main.cpp (1347): main
../sysdeps/nptl/libc_start_call_main.h (58): __libc_start_call_main
../csu/libc-start.c (360): __libc_start_main_impl
_start
0xffffffffffffffff
Stack trace logging done
Re: [Lou][2.0.9] Crash using a blueprint with shift+click.
Posted: Thu Oct 24, 2024 11:35 am
by toor
Okay it's the blueprint and not the copy over.
Somehow I placed 8 Hazard Concrete in a 2x2 tile:
Code: Select all
0eNqlktEKwjAMRf8lzx3YubWsvyI+1C1uga4bbRV19N/tFPRFEexbSHLuzYUscDAnnB3ZAGoBaifrQe0W8NRbbdae1SOCgkHftOuKtNA6DAiRAdkOL6B43DMIZPBJzpOnQJNd2TQttqVkcE2FrGWCPssVjvohJNF/eYPHb7jItBd59q/rRWZ6kZdeZKb/aZ++gAKOaf7+KQZndP4hWIuyqZqmrjac862M8Q4M080x
Placing this instantly crashes the server.
Re: [Lou][2.0.9] Crash using a blueprint with shift+click.
Posted: Thu Oct 24, 2024 12:52 pm
by Rseding91
I am not able to reproduce any crash with those blueprints with any kind of shift+click building. Are you able to reproduce it on a fresh save file?
Re: [Lou][2.0.9] Crash using a blueprint with shift+click.
Posted: Thu Oct 24, 2024 1:37 pm
by Raudo
Yes, fresh save and it also crashes instantly once you press shift+click.
Fresh installation also aswell, no mods.
Re: [Lou][2.0.9] Crash using a blueprint with shift+click.
Posted: Fri Oct 25, 2024 12:51 pm
by Lou
Most likely the issue of multiple hazzard concretes on the same spot in a blueprint (which gets fixed on string import, hence no reproduction from blueprint string).
If you send a save with a blueprint in-game I can verify it is indeed the same issue. (or you can just count the displayed hazzard concretes vs the sum)
Also (assuming I am correct), exporting and reimporting the blueprint should fix it for your purposes.
Re: [Lou][2.0.9] Crash using a blueprint with shift+click.
Posted: Fri Oct 25, 2024 2:31 pm
by Raudo
You are correct in everything.
The copied string has 383 hazard concrete vs 390 of the original blueprint.
Using the copied string works perfectly.
Thank you!