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[Lou][2.0.8] Inconsistent Behavior w/ Super Force Build

Posted: Wed Oct 23, 2024 9:25 am
by thebrick448
While in the editor, attempting to super force build a blueprint which involves an invalid offshore pump displays no message when placed on landfill, but shows the message "An auto-included Landfill is inconsistent with buildability rules of some Offshore pump." when placed on water. Additionally, in regular gameplay, the blueprint will be successfully placed, but some items may not be built depending on the order bots build the buildings.

Steps to Reproduce:
1. Start a new game & switch to editor with /editor
2. Place a water pump, then landfill the water around it so it turns into a Water Well Pump
3. Place buildings around the pump (Such as a ring of pipes). Copy these buildings.
4. Paste this blueprint over an area of landfill

The expected behavior is that I should be notified that this blueprint cannot be placed, and should have the same behavior as if i attempted to place it on water.

See attached image, where I show the original blueprint, and the effects of super force building it onto both landfill and water.

Re: [Lou][2.0.8] Inconsistent Behavior w/ Super Force Build

Posted: Tue Mar 04, 2025 6:55 pm
by ctalkep_
the red tiles need to be water when the pump is being built
unless you hold shift, then it lets you place the pump anyway

to me it seems like shift-building has some logic behind it that should be used even if you don't shift
pump_build.gif
pump_build.gif (508.57 KiB) Viewed 200 times
making a blueprint with landfill in the red areas does the thing, and shift-building to auto-place landfill under entities in those spots will do it too
Untitled.png
Untitled.png (138 KiB) Viewed 200 times
OP, if you want to copypaste your thing around, you can make 2 blueprints of it: one with only the tiles filtered and another with the rest - paste the tiles down first and then shift-click will let you build the rest