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[2.0.8] Curved Rail placement hitbox exceeds tile edge

Posted: Wed Oct 23, 2024 4:52 am
by eugenekay
2.X-style Curved Rail's placement hitbox extends into the next tile, which causes issues when placing some Buildings (eg, Walls) on the adjacent tile. The hitbox appears to be Rectangular in shape. This is a regression compared to 1.X-style Curved Rails, which have a tighter hitbox.

Steps to reproduce:
- Place a Curved Rail Ghost
- Place a Wall adjacent to the Curved Rail (on the "flat side"), individually or by dragging.
- The Curved Rail ghost disappears!
- Re-place the Curved Rail ghost
- Place a Wall Ghost in the same location
- The Curved Rail ghost stays the same!
- Once the Wall Ghost has been placed, building over the Wall or Rail ghosts does not cause the Ghosts to disappear.
Curved Rail hitbox 2.0.8 Ghost.png
Curved Rail hitbox 2.0.8 Ghost.png (430.84 KiB) Viewed 2475 times
Cuved Rail Hitbox 2.0.8 Placed.png
Cuved Rail Hitbox 2.0.8 Placed.png (332 KiB) Viewed 2475 times
Curved Rail hitbox 2.0.8 Ghost with Wall.png
Curved Rail hitbox 2.0.8 Ghost with Wall.png (640.9 KiB) Viewed 2475 times
Curved Rail hitbox 2.0.8 Ghost Details.png
Curved Rail hitbox 2.0.8 Ghost Details.png (397.46 KiB) Viewed 2475 times
Curved Rail hitbox 1.1.110 Ghost.png
Curved Rail hitbox 1.1.110 Ghost.png (668.8 KiB) Viewed 2475 times
Curved Rail hitbox 1.1.110 Placed.png
Curved Rail hitbox 1.1.110 Placed.png (574.01 KiB) Viewed 2475 times

Re: [2.0.8] Curved Rail placement hitbox exceeds tile edge

Posted: Wed Oct 23, 2024 11:59 am
by Rseding91
Thanks for the report however we have no plans to change the bounding boxes.

Re: [2.0.8] Curved Rail placement hitbox exceeds tile edge

Posted: Wed May 21, 2025 10:37 am
by Lou
This case was fixed for 2.0.52 - not by changing hitboxes (details in viewtopic.php?p=672631#p672631 )

Re: [2.0.8] Curved Rail placement hitbox exceeds tile edge

Posted: Thu Jun 19, 2025 2:47 pm
by eugenekay
Lou wrote: Wed May 21, 2025 10:37 am This case was fixed for 2.0.52 - not by changing hitboxes (details in viewtopic.php?p=672631#p672631 )
Sorry, but I am not seeing any difference in behavior in this Test with Version 2.0.55:
2025-06-19 10-44-27.mp4
(3.94 MiB) Downloaded 56 times
I am fine with this staying "Not a Bug", but I want to make sure there is no Confusion about what has/not changed here. :-)

Re: [2.0.8] Curved Rail placement hitbox exceeds tile edge

Posted: Thu Aug 14, 2025 12:21 pm
by Lou
Ah. The previous fix was not working on rail-ghosts. This is now fixed for 2.0.65. Thanks for bringing it back up.

Re: [2.0.8] Curved Rail placement hitbox exceeds tile edge

Posted: Fri Aug 22, 2025 2:32 pm
by eugenekay
Confirmed fixed with 2.0.65 Experimental Release (10 months after original report :lol:).

Thank You! Now I can freely drag my early-game walls, without messing-up my carefully-spaced rail network.