Quality blocking
Posted: Wed Oct 23, 2024 1:05 am
I thought that the quality system was supposed to produce components that increase the chances of getting a quality output.
I put a quality module on a gear factory feeding my yellow inserters. When it produced a quality gear, it locked up and would not feed it to the yellow inserter factory, borking my entire inserter production for 30 minutes.
My blue circuit factory is having the same issue; several quality red circuits got on the belt and blocked it up, since they were apparently not valid inputs.
I even made some +Quality engines to try to boost the production of +Quality electric motors to help with a better power armor... but all they did was clog the belt and stop production.
What's the point of +Quality items if you can't use them except in some specific recipes? I managed to make a couple of higher quality laser turrets but that's about it.
If there's a way to tell what will be able to use +Quality items and what will reject them and treat them as invalid inputs, I don't see it.
I put a quality module on a gear factory feeding my yellow inserters. When it produced a quality gear, it locked up and would not feed it to the yellow inserter factory, borking my entire inserter production for 30 minutes.
My blue circuit factory is having the same issue; several quality red circuits got on the belt and blocked it up, since they were apparently not valid inputs.
I even made some +Quality engines to try to boost the production of +Quality electric motors to help with a better power armor... but all they did was clog the belt and stop production.
What's the point of +Quality items if you can't use them except in some specific recipes? I managed to make a couple of higher quality laser turrets but that's about it.
If there's a way to tell what will be able to use +Quality items and what will reject them and treat them as invalid inputs, I don't see it.