[FIXED] [2.0.8] crash on start up
Posted: Tue Oct 22, 2024 6:03 pm
crashed on start up game unplayable
0.000 2024-10-22 11:57:11; Factorio 2.0.8 (build 79416, mac-x64, full)
0.000 Operating system: macOS 10.14.6
0.000 Program arguments: "/Applications/factorio.app/Contents/MacOS/factorio"
0.000 Config path: /Users/Kyle/Library/Application Support/factorio/config/config.ini
0.000 Read data path: /Applications/factorio.app/Contents/data
0.000 Write data path: /Users/Kyle/Library/Application Support/factorio [8940/243998MB]
0.000 Binaries path: /Applications/factorio.app/Contents
0.071 System info: [CPU: Intel(R) Xeon(R) CPU X5680 @ 3.33GHz, 12 cores, RAM: 49152 MB]
0.072 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmW] [Lang: en]
0.635 Video driver: cocoa
0.640 Available displays: 2
0.640 [0]: VG270 - {[0,0], 1920x1080, SDL_PIXELFORMAT_ARGB8888, 75Hz, 0x1c81ca52(0x04)}
0.640 [1]: BenQ GW2760HS - {[1920,0], 1920x1080, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0x745e66c7(0x08)}
1.733 Initialised OpenGL:[0] AMD Radeon RX 580 OpenGL Engine; driver: 4.1 ATI-2.11.26
1.733 [Extensions] s3tc:yes; KHR_debug:NO; ARB_clear_texture:NO, ARB_copy_image:NO, ARB_pipeline_statistics_query:NO, ARB_gl_spirv:NO, ARB_ES2_compatibility:yes
1.733 [Version] 4.1
1.733 Graphics settings preset: very-high
1.733 Dedicated video memory size 8192 MB (detected from AMD Radeon RX 580 Compute Engine; VendorID: 0x1021c00)
2.206 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
2.206 [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
2.301 [Audio] Driver:coreaudio, Device:Default device, Depth:16, Channels:2, Frequency:44100
2.458 Info ModManager.cpp:434: FeatureFlag expansion-shaders = false
2.458 Info ModManager.cpp:434: FeatureFlag freezing = false
2.458 Info ModManager.cpp:434: FeatureFlag quality = false
2.458 Info ModManager.cpp:434: FeatureFlag rail-bridges = false
2.458 Info ModManager.cpp:434: FeatureFlag segmented-units = false
2.458 Info ModManager.cpp:434: FeatureFlag space-travel = false
2.458 Info ModManager.cpp:434: FeatureFlag spoiling = false
2.463 Loading mod core 0.0.0 (data.lua)
2.489 Loading mod base 2.0.8 (data.lua)
2.729 Loading mod base 2.0.8 (data-updates.lua)
2.827 Checksum for core: 649243273
2.827 Checksum of base: 2653731351
3.089 Prototype list checksum: 1277818630
3.132 Loading sounds...
3.374 Info PlayerData.cpp:66: Local player-data.json available, timestamp 1729619806
3.374 Info PlayerData.cpp:73: Cloud player-data.json unavailable
3.377 Error CrashHandler.cpp:643: Received 6
Factorio crashed. Generating symbolized stacktrace, please wait ...
src/Util/StacktraceToStream.cpp (52): walkStackAndPrintToStream
src/Util/StacktraceToStream.cpp (60): printStacktraceToStream
src/Util/Logger.cpp (334): writeStacktrace
src/Util/Logger.cpp (379): logStacktrace
src/Util/CrashHandler.cpp (183): writeStackTrace
src/Util/CrashHandler.cpp (644): commonSignalHandler
src/Util/CrashHandler.cpp (652): SignalHandler
0x7fff634b8b5c
Stack trace logging done
7.233 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
0.000 2024-10-22 11:57:11; Factorio 2.0.8 (build 79416, mac-x64, full)
0.000 Operating system: macOS 10.14.6
0.000 Program arguments: "/Applications/factorio.app/Contents/MacOS/factorio"
0.000 Config path: /Users/Kyle/Library/Application Support/factorio/config/config.ini
0.000 Read data path: /Applications/factorio.app/Contents/data
0.000 Write data path: /Users/Kyle/Library/Application Support/factorio [8940/243998MB]
0.000 Binaries path: /Applications/factorio.app/Contents
0.071 System info: [CPU: Intel(R) Xeon(R) CPU X5680 @ 3.33GHz, 12 cores, RAM: 49152 MB]
0.072 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmW] [Lang: en]
0.635 Video driver: cocoa
0.640 Available displays: 2
0.640 [0]: VG270 - {[0,0], 1920x1080, SDL_PIXELFORMAT_ARGB8888, 75Hz, 0x1c81ca52(0x04)}
0.640 [1]: BenQ GW2760HS - {[1920,0], 1920x1080, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0x745e66c7(0x08)}
1.733 Initialised OpenGL:[0] AMD Radeon RX 580 OpenGL Engine; driver: 4.1 ATI-2.11.26
1.733 [Extensions] s3tc:yes; KHR_debug:NO; ARB_clear_texture:NO, ARB_copy_image:NO, ARB_pipeline_statistics_query:NO, ARB_gl_spirv:NO, ARB_ES2_compatibility:yes
1.733 [Version] 4.1
1.733 Graphics settings preset: very-high
1.733 Dedicated video memory size 8192 MB (detected from AMD Radeon RX 580 Compute Engine; VendorID: 0x1021c00)
2.206 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
2.206 [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
2.301 [Audio] Driver:coreaudio, Device:Default device, Depth:16, Channels:2, Frequency:44100
2.458 Info ModManager.cpp:434: FeatureFlag expansion-shaders = false
2.458 Info ModManager.cpp:434: FeatureFlag freezing = false
2.458 Info ModManager.cpp:434: FeatureFlag quality = false
2.458 Info ModManager.cpp:434: FeatureFlag rail-bridges = false
2.458 Info ModManager.cpp:434: FeatureFlag segmented-units = false
2.458 Info ModManager.cpp:434: FeatureFlag space-travel = false
2.458 Info ModManager.cpp:434: FeatureFlag spoiling = false
2.463 Loading mod core 0.0.0 (data.lua)
2.489 Loading mod base 2.0.8 (data.lua)
2.729 Loading mod base 2.0.8 (data-updates.lua)
2.827 Checksum for core: 649243273
2.827 Checksum of base: 2653731351
3.089 Prototype list checksum: 1277818630
3.132 Loading sounds...
3.374 Info PlayerData.cpp:66: Local player-data.json available, timestamp 1729619806
3.374 Info PlayerData.cpp:73: Cloud player-data.json unavailable
3.377 Error CrashHandler.cpp:643: Received 6
Factorio crashed. Generating symbolized stacktrace, please wait ...
src/Util/StacktraceToStream.cpp (52): walkStackAndPrintToStream
src/Util/StacktraceToStream.cpp (60): printStacktraceToStream
src/Util/Logger.cpp (334): writeStacktrace
src/Util/Logger.cpp (379): logStacktrace
src/Util/CrashHandler.cpp (183): writeStackTrace
src/Util/CrashHandler.cpp (644): commonSignalHandler
src/Util/CrashHandler.cpp (652): SignalHandler
0x7fff634b8b5c
Stack trace logging done
7.233 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.